Quote Originally Posted by Taika View Post
There's a discussion about this on the healer forums, and here's my reply from that discussion:


The reason I love playing a healer in this game is the versatility: I will heal, buff and DPS, I'm always active and I'm extremely versatile in supporting my party with all these tools.
So my question still stands: if they upped healing requirements to focus more on that rather than popping a sustain on the tank for most content and DPSing a lot, would you still find the role enjoyable? Adire mentioned that they wouldn't because they are a DPS main at heart, which is valid, but what do you think?