Yes, to which I already told the person I was replying to that they could buff WHM's utility instead of weakening AST's primary function: Healing (you know, since they are a healer role like the other two)
But said person claims they want healers to be "balanced" yet suggests to weaken AST's healing potency which would make it not balanced with the other two healers when it comes to healing power.
There is a reason SE changed AST's healing potency to what it is now. I mean if you were correct and "a lot of fuss was made over their heal potencies for no reason" then why did SE change it? The community has fussed about random things off and on and SE doesn't always listen. So it's not like its a given just because people fussed. They must have seen some good reasons to do it.
Lower MP cost back then didn't really change anything because you have to cast an extra spell to be on even footing with WHM or even SCH who micromanages their fairy. So you didn't actually save any MP. The bit faster spell casting didn't make up for the lower potency either.
I had data at the time. I did tests with WHM (which was my main before HW) and AST (which was going to be my new main). The healing output was enough lower than WHM that the increased risk and difficulty of healing as an AST in a progression raid environment wasn't feasible for most players
The tests I did backed up this reasoning. So I switched to WHM and I'll just say the difference in efficiency was quite noticeable. Most groups would not accept ASTs in their raid groups or in PF they would lock the slot to WHM and SCH also.
I've never seen WHM locked out of any current content, like AST was at release, even after AST was buffed. The only groups who won't take a WHM likely is a speed run group which only 1% of the top tier player base actually participates in.
If every player was extremely skilled at the game then AST being weaker with heals would have been fine, but seeing as player's skill levels vary that just isn't the case so no healer should ever be naturally weaker at their primary function which is healing the party.
So if they wanna nerf AST cards because they overstepped how strong they should be? That's fine, I wouldn't have issue with it, but you can't make a healer weaker at healing than the other two healers. Not only is it unfair, but it is detrimental for less skilled players who want to play the job because they enjoy it. Or if they wanna buff WHM utility cool, np, do it, but every healer should be on quite close footing with healing power so that a wide variety of players can play the job's primary healing role decently enough even with less skill.
We already have individual player skill and gear which can make fights harder or easier depending on the player and content, we don't need a third variable where one of the healers is also naturally weaker compounded on not every player being super skilled and considering raid content is quite hard to heal for most players when it first gets released due to lack of gear.
Are you sure? This is sort of pointless to say since there is no way to prove that an AST with 3.0 values could successfully contribute properly and clear A11S and A12S for example; since 3.0 values on AST don't exist anymore to try it. Not saying its not possible, just saying we have no way to prove it either way.
I already said they could buff WHMs utility but if this whole vendetta to nerf AST healing potency is all centered around the cards then like I said above idc if they nerf those. It makes logical sense. Unlike the illogical idea of lowering a healer's healing power below the other two healer jobs when they are actually currently balanced...therefore making them unbalanced which is against what you claim you want.
You want to make healers balanced, yet you want to nerf AST's primary function. That's not balanced. That imbalances the healing power between the three healers. AST will be lower and WHM and SCH will be higher. So again that isn't balanced.
The utility atm isn't balanced so they need to fix that. Healing potency is fine since its balanced; no changes needed.
I didn't really twist your words.
You said "All healers don't need to be equal", but you want all healer utility to be equal, yet you don't want healing potency to be equal...healing is part of healers though.
Personally I don't believe you can piece meal healers into segments where one part of them should be balanced but the other part isn't or doesn't have to be. Either healers are balanced or they're not.
Right now healer potency is balanced but healer utility isn't so overall the healers aren't balanced right now, but balancing the utility then unbalancing the healing potency just swaps the imbalances around and no progress was made at all since they are still overall imbalanced again.
So again all they need to do is fix the utility by either buffing WHM utility or nerfing some of AST utility. Healing potencies are balanced atm.