
Originally Posted by
Khalithar
Because in other MMO's if you only want to heal you can, healing in a game like WoW or SWTOR there is enough incoming damage that you basically have to be constantly healing, watching HP bars, buffs, debuffs, dispelling, etc. Whereas in this game, there is much less pressure to be constantly healing, in some content if I'm playing say... a whm, I can throw a regen on a tank and he'll be fine without me needing to cast anything until the regen wears off.The way the fights are designed in this game, when I do heal I often find moments of downtime where I can just stand there waiting for someone to take damage and it's boring. It's not the same actions per minute, it's less, and for some of us that prefer a more active playstyle, it isn't very fun.
Which brings me to the point about the whole dps action thing, leaving aside the fact that healer dps in cleric isn't terrible and that you can cast a regen and switch to cleric with no penalty to it's healing. For one, it's the only way to keep that more active playstyle that I myself am used to and for another, I've always been of the opinion that I should always be casting something whether it be a damage spell or a healing spell, standing there watching paint dry is just a waste of my time when I could be helping out my party more. Sure, I can JUST heal, but if I can keep everyone alive while actively making the fights go faster? I'm always going to choose what speeds it up the most.*
When someone says "I'm tired of being a healbot," they're referring to the fact that they aren't just standing there doing nothing when no one is taking any damage. Back to other games, in a game like WoW or SWTOR back in the day when you overgeared content, your healer could just stand there doing nothing. I'd run dungeons with a healer buddy of mine and he would complain that I'm taking no damage and he has nothing to do because healers in OTHER games do such piss poor horrible damage it's not even worth it half the time. It got to the point where he'd ask me to unequip some of my gear just so I'd take some damage and he'd have something to do.
Gear in that game reached the point where I didn't even need a healer, I'd go in with 2-3 dps friends of mine, pull 50-75% of the entire dungeon at once (not exaggerating, completely serious), use my cooldowns, and they'd aoe everything down and I would honestly not even need a single heal since my paladin could recover HP on it's own. It rendered healers completely worthless at that point! Now with the DPS setup in this game, if no one needs healing, you can make a larger contribution in a meaningful way.
*I will concede the point that I don't dps in content that is brand new, I wait until I've taken some time to get used to it and the way the mechanics of it work.