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Thread: Dps As Healer

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  1. #1
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vexander View Post
    Hrmn... you know...

    What if, 'Overhealing,' was a mechanic? So say your Warrior has 50,000 HP. They're at 50,000, you slap down a Lustrate/Tetra/Whatever, and instead of the HP staying 50,000, it instead goes up to 65,000? It could make for an interesting mechanic in Boss Fights, beefing up the tank's health so they can take crazy damage. Or beefing up the party's health to take a big damage move. As for visually referencing it, the Green HP bar gets a pink/purple one over it. Double health? A Blue one.
    and you do not see how there be problems with that? Maybe you wanan try again with explaining limits????

    I can just see it now, enter a DF > Lustrate spam > aetherflow > more Lustrate > disaptation > more Lustrate> stoneskin (if you do not know how this works I really feel sorry for ya) > not possible to die, DF cleared in 8 mins if it was not for artificial blocking..
    that be broken as hell.
    (1)

  2. #2
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    and you do not see how there be problems with that? Maybe you wanan try again with explaining limits????

    I can just see it now, enter a DF > Lustrate spam > aetherflow > more Lustrate > disaptation > more Lustrate> stoneskin (if you do not know how this works I really feel sorry for ya) > not possible to die, DF cleared in 8 mins if it was not for artificial blocking..
    that be broken as hell.
    Good point. Guess it'd need some rules.

    1) Cannot Overheal out of combat.
    2) Absorb Shields do not take effect until HP dips into the base numbers.

    I guess you'd need some kind of benefit to make Overhealing appealing to more than just the tank too. Maybe a 5% increase in Damage dealt per full bar of HP? Max of 2 extra bars so, Max addition of 10% Damage Boost? Does not stack with Balance.
    (0)