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Thread: Dps As Healer

  1. #111
    Player
    Zojha's Avatar
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    Lodestone Bait
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    Pandaemonium
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    Gladiator Lv 1
    Quote Originally Posted by DamianFatale View Post
    Well, looks like Yoshi P said it.
    Yes, the debate is over. You heard it from the same guy who said he expects DPS to carry tanks that only do autoattacks and 1-2-3 aggro combo by pulling 85-90% of their theoretical calculated DPS potential:
    Yoshida: When we make battle content, first we determine a minimum assumed item level required to clear. Then, we determine the total amount of party damage required to clear, taking a minimal amount of damage from tanks and healers into account during this calculation.

    What do you mean by minimal?

    Yoshida: Basically it's the damage from tank auto-attacks and the basic skill rotation used in order to maintain hate. We add this to the party damage needed. However, we often use zero in the calculation for damage required from healers. In other words, we only take into account the amount of damage necessary to perform as a tank or a healer and we don't take them into account as actively participating in attacking. For the clear assumption on DPS, we calculate the 100% value for the item level and we reduce that by 10 to 15 percent for the amount required to clear.
    https://www.bluegartr.com/threads/12...tions-requests

    Healers and tanks are leecher roles intended to ignore a good half of their skills by design, so please stop arguing now. Yoshi said so. If you're playing DPS, you may find that a teeny weeny bit unfair, but that's clearly just jealousy.

    Also, don't lick this post or you may suffer from sarcasm poisoning.
    (9)

  2. #112
    Player
    Misutoraru's Avatar
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    Misutoraru Valkyrie
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    Cerberus
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    Astrologian Lv 100
    I hope in 4.0 dungeon, we will have some heal intense dungeon while CS will be disabled
    (0)

  3. #113
    Player
    Sylve's Avatar
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    Lyote Sharaia
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    Hyperion
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    Sage Lv 90
    Quote Originally Posted by Evergrey View Post
    He said he doesn't like Cleric Stance. A healer is a healer. But if they took it away alot of people would get very upset.

    Kind of took me by surprise. I thought he said that healers should do DPS if they can earlier. Now it sounded like he doesn't like that idea.
    I'm confused.
    I'm not surprised. All the Jobs have a clearly defined role within the group.
    The fact that players started using the tools they gave Healers for solo play in group play is quite literally a case of creative use of game mechanics on the part of the players.
    Part of the fault for players doing that lies in the extreme raw power of healers on a per heal basis and the comparative lack of healing needed in dungeons and raids.
    Though overgearing content is partly to blame too. Healers just need mechanics similar to AST cards, in that the healer can boost the party when its not actively restoring HP. That would have been a better route in general.
    (4)

  4. #114
    Player Lexia's Avatar
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    Lexia Lightress
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    Balmung
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    Ninja Lv 86
    Quote Originally Posted by Evergrey View Post
    He said he doesn't like Cleric Stance. A healer is a healer. But if they took it away alot of people would get very upset.
    Oh my I could only imagine the amount of salt that would come from that.
    (0)

  5. #115
    Player Lexia's Avatar
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    Lexia Lightress
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    Balmung
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    Ninja Lv 86
    How about the just get rid of Cleric Stance, have jobs like whm based on your their mind stat. Then I could see the argument of being lazy for not dpsing when healing not needed cause you could do what ever is needed without having to worry about what stance you are in.
    (1)

  6. #116
    Player
    loreleidiangelo's Avatar
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    Lorelei Diangelo
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    Leviathan
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    Dancer Lv 74
    Quote Originally Posted by Sylve View Post
    Healers just need mechanics similar to AST cards, in that the healer can boost the party when its not actively restoring HP. That would have been a better route in general.
    This statement confuses me, because ASTs still DPS just as much as their other healer counterparts even taking card fussing into consideration. "Just focus on using cards" isn't a community-accepted excuse for not DPSing any more than "SCHs just focus on using your fairy abilities" is.

    Can you clarify what you mean by saying that?
    (3)

  7. #117
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by FallenWings View Post
    I find it quite hilarious that the healers who only choose to heal also have the audacity to demand tanks rotate their CDs and DPS to avoid taking excessive damage. So which is it? Did you want something to heal or are you really just justifying being lazy?
    You do know that those things you're trying to vilify go hand in hand, right? Standing in the bad stuff as a tank means I'm either going to be dead, near death as a result, or something happens as a result that will make it a lot easier for me to die (see: vulnerability debuffs that can't be removed via Esuna/Leeches/Detriment). It's not just "take damage, get healed" like you're trying to paint it.
    Healing only is frankly pointless. Your only job is to make sure no one dies. It does not matter what health they are at as long as it's not 0. So then being good at healing beyond "keeping people alive" literally amounts to nothing in the progression of a fight. The boss won't suddenly surrender and submit to your supreme ability to "keep HP bars full". It doesn't make sense from a game or even real life prospective.
    Casting heals is only part of what people expect from a healer. Debuff removal and (where applicable) crowd control also come into the mix. Just because SE hasn't done it does not mean it doesn't exist.
    Increasing the healing intensity without understanding why it's currently low is also another point that needs to be made. There are people of varying skill levels. This is something I've learned as a cold hard fact and is borderline impossible to change. And frankly, with Survival being a constraint that needs to be met, akin to DPS checks, if it's too hard, then you will see success rates of content drop to abysmal levels. Healing downtime is an evil necessity so that even the poorest player has a chance. What you do with your downtime determines how good a player you are.
    This is where you can compensate via gameplay. Not all healers have to play like a WHM or SCH. People who liked to brag about their "skill" hated it, but smart heals would be a good way to draw in people who may find conventional healing more difficult. Or a healer more reliant on keeping HoTs up (think a resto druid) where upkeep of HoTs is supplemented by targeted heals.
    Quote Originally Posted by Lilseph View Post
    Who's talking about e-peen DPS? People that want to DPS as a healer is because they want a faster and smooth run, they want to contribute to the group, not only to heal people. You're not any better than the people demanding healers to DPS 100% of the time. It's an option and some people want it.
    Except this causes healers to be one way or the other; there's no middle ground because you're terrible if you focus on healing and "good" if you DPS. If your entire argument for Cleric Stance hinges on the idea of doing above X DPS (because even in situations where you can't switch into Cleric Stance, you can still at least put an Aero/AeroII/AeroIII on the mob), then yes, you're focusing on e-peen and not something that is native to healer gameplay.

    If you want a healer that deals damage as part of their gameplay, there are venues for that sort of thing. Just be prepared for the problems that come with that, like that class becoming mandatory if the meta were to allow it (becuz t3h d33pz), or for that healer to be weaker in certain ways to compensate (Disc Priests in WoW come to mind).

    We can also talk about DPS skills as a mechanic advantage for healers. Use a DPS skill => get something that makes your heals better. That would help everyone adjust to using damage skills as a healer because it props up your primary function. I've mentioned it several times but no one seems to want to talk about that.
    (2)
    Last edited by Duelle; 03-12-2017 at 10:09 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #118
    Player
    Glenfiddich's Avatar
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    Kitty Softclaws
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    Shiva
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    Black Mage Lv 100
    WHM and Astro are no longer healing classes. They Are DPS Classes with the best healing abilities in the game.
    I've seen many WHM out-dpsing Pure DPS classes.
    (1)

  9. #119
    Player
    Hyperia's Avatar
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    Gridania
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    Aileen Pureheart
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    Sargatanas
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    White Mage Lv 100
    Quote Originally Posted by RLofOBFL View Post
    Tanks are very powerful at mob survival. I have done full 60 dungeons as PLD with no healer & have healed them all as well so I know what can & can't handled.

    But if the healer does leave, I can almost always just solo the dungeon anyway and I'd rather not carry 10-15s wait until my hp is 5K to heal people type healer :x
    There in lies the problem, the needs for actual healing in HW has been lowered so low in dungeons that with an above average tank, its hardly needed. With an average tank, healing is needed a bit more and with a below average tank, healing needs are quite a bit more. The cause of the whole healers have to dps meta is partially due to the devs making content that requires less healing in HW than what was needed in ARR.

    I want healing to be a bit more involved but don't want the devs to make the mistake Blizzard did in Cataclysm and make healers practically impotent and barely unable to keep people alive at the release. Blizz boosted healers quite a bit by the end of that expansion but a lot of damage was done to the healing community in the process.

    Turn the dial up on healing needs but don't take it to 11.
    (2)
    Last edited by Hyperia; 03-12-2017 at 10:17 PM. Reason: Character limit

  10. #120
    Player
    Ama_Hamada's Avatar
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    Ama Hamada
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Glenfiddich View Post
    WHM and Astro are no longer healing classes. They Are DPS Classes with the best healing abilities in the game.
    I've seen many WHM out-dpsing Pure DPS classes.
    That is because people do not know how to play.
    Quote Originally Posted by Duelle View Post
    Except this causes healers to be one way or the other; there's no middle ground because you're terrible if you focus on healing and "good" if you DPS. If your entire argument for Cleric Stance hinges on the idea of doing above X DPS (because even in situations where you can't switch into Cleric Stance, you can still at least put an Aero/AeroII/AeroIII on the mob), then yes, you're focusing on e-peen and not something that is native to healer gameplay.

    If you want a healer that deals damage as part of their gameplay, there are venues for that sort of thing. Just be prepared for the problems that come with that, like that class becoming mandatory if the meta were to allow it (becuz t3h d33pz), or for that healer to be weaker in certain ways to compensate (Disc Priests in WoW come to mind).

    We can also talk about DPS skills as a mechanic advantage for healers. Use a DPS skill => get something that makes your heals better. That would help everyone adjust to using damage skills as a healer because it props up your primary function. I've mentioned it several times but no one seems to want to talk about that.
    what do you mean there is no middle ground? Am I supposed to be board and cast one spell every 5 minutes??
    (0)
    Last edited by Ama_Hamada; 03-12-2017 at 10:31 PM.

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