Yes, the debate is over. You heard it from the same guy who said he expects DPS to carry tanks that only do autoattacks and 1-2-3 aggro combo by pulling 85-90% of their theoretical calculated DPS potential:
https://www.bluegartr.com/threads/12...tions-requestsYoshida: When we make battle content, first we determine a minimum assumed item level required to clear. Then, we determine the total amount of party damage required to clear, taking a minimal amount of damage from tanks and healers into account during this calculation.
What do you mean by minimal?
Yoshida: Basically it's the damage from tank auto-attacks and the basic skill rotation used in order to maintain hate. We add this to the party damage needed. However, we often use zero in the calculation for damage required from healers. In other words, we only take into account the amount of damage necessary to perform as a tank or a healer and we don't take them into account as actively participating in attacking. For the clear assumption on DPS, we calculate the 100% value for the item level and we reduce that by 10 to 15 percent for the amount required to clear.
Healers and tanks are leecher roles intended to ignore a good half of their skills by design, so please stop arguing now. Yoshi said so. If you're playing DPS, you may find that a teeny weeny bit unfair, but that's clearly just jealousy.
Also, don't lick this post or you may suffer from sarcasm poisoning.