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Thread: Dps As Healer

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  1. #1
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm not picking on you, but this is rather petty to do. Let's say your healer's also not in a good mood, and now you've gone out of your way to do things to complicate matters for them. Perhaps they can't keep up and die, then the rest of the party dies, and they angrily leave the instance. . . Your selfish desire to force another player to do what you want them to do has not only affected both you and them, but the other 2 players that perhaps may have been performing their roles properly. In short, fighting fire with fire, or taking it upon yourself to determine what the other person should be doing is really just sabotaging your party's ability to succeed. Bad form.
    I am willing to admit that I am petty person. But I promise I don't let it ever get that bad. If I notice them struggling I won't purposely screw us up so we'd die, I'll use one of the many self heals/buffs I have to prevent this. As PLD or WAR it's easy to survive without a healer at all in at least half the 60 dungeons(all of them if you exclude bosses) so even if the healer did mess up I am confident the DPS & I would survive as I don't pull heavily with terrible DPS & outgoing mob damage is far too low in small packs. I know I'm just excusing my bad petty habit & I admit it is wrong but it has always worked out & it always will. Tanks are very powerful at mob survival. I have done full 60 dungeons as PLD with no healer & have healed them all as well so I know what can & can't handled. fully admit I'm being awful...It's inconsiderate to the healer but they're being inconsiderate themselves by barely performing. So...yeah fire with fire ruining team stuff I'm sorry >.<

    But if the healer does leave, I can almost always just solo the dungeon anyway and I'd rather not carry 10-15s wait until my hp is 5K to heal people type healer :x
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  2. #2
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,724
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RLofOBFL View Post
    Tanks are very powerful at mob survival. I have done full 60 dungeons as PLD with no healer & have healed them all as well so I know what can & can't handled.

    But if the healer does leave, I can almost always just solo the dungeon anyway and I'd rather not carry 10-15s wait until my hp is 5K to heal people type healer :x
    There in lies the problem, the needs for actual healing in HW has been lowered so low in dungeons that with an above average tank, its hardly needed. With an average tank, healing is needed a bit more and with a below average tank, healing needs are quite a bit more. The cause of the whole healers have to dps meta is partially due to the devs making content that requires less healing in HW than what was needed in ARR.

    I want healing to be a bit more involved but don't want the devs to make the mistake Blizzard did in Cataclysm and make healers practically impotent and barely unable to keep people alive at the release. Blizz boosted healers quite a bit by the end of that expansion but a lot of damage was done to the healing community in the process.

    Turn the dial up on healing needs but don't take it to 11.
    (2)
    Last edited by Hyperia; 03-12-2017 at 10:17 PM. Reason: Character limit