If you want to remove DPS as healers, then you would need to remove tanks, mitigation, and all forms of self recovery from non-healer classes/roles.
Since we only want to spend most of our time just healing, we gotta make it so things that make that easier shouldn't exist right?
I find it quite hilarious that the healers who only choose to heal also have the audacity to demand tanks rotate their CDs and DPS to avoid taking excessive damage. So which is it? Did you want something to heal or are you really just justifying being lazy?
Healing only is frankly pointless. Your only job is to make sure no one dies. It does not matter what health they are at as long as it's not 0. So then being good at healing beyond "keeping people alive" literally amounts to nothing in the progression of a fight. The boss won't suddenly surrender and submit to your supreme ability to "keep HP bars full". It doesn't make sense from a game or even real life prospective.
"My sub, my way" - Really? Are you so self centered that you can't see that the 3/7/23 other people in your party are also paying their subs but rather than being human pieces of s***, they respect their fellow player and perform to the best of their ability for the sake of the team?
Increasing the healing intensity without understanding why it's currently low is also another point that needs to be made. There are people of varying skill levels. This is something I've learned as a cold hard fact and is borderline impossible to change. And frankly, with Survival being a constraint that needs to be met, akin to DPS checks, if it's too hard, then you will see success rates of content drop to abysmal levels. Healing downtime is an evil necessity so that even the poorest player has a chance. What you do with your downtime determines how good a player you are.
Buffing? Sure, that works. Since it contributes to the goal of any combat related encounter without directly dealing damage yourself. I mean, people get off on being the supporter and that's fine if their support means something.
That idea somewhere earlier in the thread where if you keep people at high levels HP their character would do more damage? That could satiate the heal-only populace as well as make them more useful. Why not?



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