Gotta love the fear mongering in these threads. "Soon it will be armor and dungeons!" No it won't. Everything on the cash shop has been for aesthetic purposes and always will be.
Gotta love the fear mongering in these threads. "Soon it will be armor and dungeons!" No it won't. Everything on the cash shop has been for aesthetic purposes and always will be.
There has been very little fear mongering in this thread. I suppose if you'd rather focus on a few comments instead of every other valid point, that's up to you.
But in regards to the cash shop being aesthetic always and forever, Yoshi has stated that they will most likely be introducing 'jump potions' into the mix sometime after Stormblood.
The cash shop is transforming all the time. It started out pretty small, but now we see more and more exclusive items being placed in there, with prices that continually climb. And it will (most likely) soon start carrying non-aesthetic items as well. Where exactly will it stop? Is that more fear mongering?
Maybe so, but they offered a legitimate reason why they were offering said potions.It's an extremely daunting task for a new level 1 Marauder to get far enough in the story to be able to take part with their friends.There has been very little fear mongering in this thread. I suppose if you'd rather focus on a few comments instead of every other valid point, that's up to you.
But in regards to the cash shop being aesthetic always and forever, Yoshi has stated that they will most likely be introducing 'jump potions' into the mix sometime after Stormblood.
The cash shop is transforming all the time. It started out pretty small, but now we see more and more exclusive items being placed in there, with prices that continually climb. And it will (most likely) soon start carrying non-aesthetic items as well. Where exactly will it stop? Is that more fear mongering?
To give an example, I played WoW for a period with Wrath of the Lich King just came out with some friends at work. They had been playing for months/years prior so they were already up to par with everything. I, on the other hand, had to grind myself up to catch up. This was before they had jump potions even available. So, due to my play type, I played, largely by myself, for 2 months before I could play with them.
SQE is trying to avoid that feeling with new arrivals. New players keep the game alive just as much as veterans do, especially if said veterans take breaks from time to time when the content lull comes into effect.
Last edited by Failia; 03-04-2017 at 01:24 AM. Reason: stupid post count limit
Please let me know what these superior options are, I'm interested to know.
And the option is there if they wish to pay for it. And there will be people that pay for it, not just new arrivals but veterans as well.
Besides, first and foremost SQE is a business and a businesses sole goal is to make money. It's not to cater to every whim of ever player. That's impossible.
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Indeed - And for a business, it would be stupid not to work on creating a problem if they can sell the solution to it.
Like selling mines, minesweeping services and prostheses. Works great!
Well, a few I saw or contributed in the potion thread.
Give the story skip potion with the expansion
Give both potions with the expansion
Boost XP gain from the story and introduce an option to teleport straight back to the quest giver upon completion
Allow new characters/players to choose whether to start at 2.0, 3.0 or 4.0
Unlock the first HW quest at 50 and the first SB one at 60 so players leveled past that can choose to skip any remaining story-line from the previous segment
More radically, they could streamline the MSQ and try to rework the quest system so all 3 main story-lines can run in parallel
Various combinations of the above
(also, SE please add a sidequest where the scions sneak a housing district style mini-aetheryte into the waking sands.)
'SE is a business and their sole goal is to make money' seems to me to be the sort of statement that should realistically increase skepticism towards the cash shop.
Last edited by Jandor; 03-04-2017 at 03:17 AM.
And there was a perfectly legitimate alternative solution for them: unlinking the MSQ from progression to the next expansion. They went the cash-grabby route instead.
There is a precedent they are setting here: problems will be solved with cash shop items; increasingly more cosmetics will go straight to the shop instead of being added to the game. It started with simply old holiday items, and then expanded to a few novelty cosmetics, then RENTING storage space (honestly more low-brow than even the crappiest f2p mmo), then the NPC outfits and hairstyles, now unique emotes with no connection to holiday events that SHOULD have been in the game from the start (/playdead, for example)... It's only going to expand from there. That isn't doomsaying, that is literally watching the same thing happen over and over again from MMO to MMO and calling it like it is. And it is crap.
rewriting the whole MSQ is not really a alternative solution.
Then get General-purpose Dark Blue Dye or General-purpose Dark Red Dye from Quick Exploration Venture and Market Board instead of the cash shop dyes. It only need luck or gil.
http://ffxiv.gamerescape.com/wiki/Quick_Exploration
Last edited by Felis; 03-04-2017 at 07:44 AM.
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