Quote Originally Posted by Yeol View Post
Savage dungeons for example or a completely new raid with one difficulty (savage only) which has its own story (This could be related to MSQ or side quest).
This is basically what Coil was, and, saddly, what caused the creation of Normal/Savage raids.
As long as the mentality doesn't change, there is no solution. Short-term rewards are a low incentive for raiders, and long-term rewards will result in whining from non-raiders because they can't obtain it.