A 3rd difficulty is a waste of time when it's only for like 5% of the player base if you don't like they difficulty we have now go play another game

A 3rd difficulty is a waste of time when it's only for like 5% of the player base if you don't like they difficulty we have now go play another game




Raiding is an important part of MMO culture, and it represents the absolute top end of the spectrum. It is not a waste of time because it is a form of player retention, and a constant goal to strive for. Put it this way, a LOT of people beat creator in say... a month? maybe 6 or 7 weeks? That is them having peaked at the top end very early into the patch cycle. I can guarantee you that a lot of people will try this third difficulty but not necessarily beat it, and it will still have served its purpose as a next step that tides people over for an entire patch cycle. Please don't be selfish, raiding is an entire demographic within the MMO genre, and there needs to be content that appeals to the hardcore playerbase just as much as casual-midcore.


You're funny. We wouldn't end asking for that 3rd tier if it wasn't for SE to continually nerf and lower the difficulty of end game content, which is becoming keyboard faceroll. All of that just for money. Well, with the money of the happy casual who can now faceroll Sophia, Zurvan and the creator, they can bring back something challenging as another difficulty.
Last edited by Arutan; 02-21-2017 at 05:48 PM.
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