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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Just need to repeat from earlier. My opinion is, a third difficulty should yield a Title, and NOTHING ELSE.

    No cosmetics.
    No minions.
    No mounts.
    No emotes.

    Nothing except a Title. Why? Because if you put ANYTHING other than a title as a reward for that third difficulty, I can guarantee people will immediately start doing everything within their power to get it, EXCEPT run the raid at the difficulty. There will come to the forums in droves demanding a Gold Saucer variety just as nice, or perhaps better. Or a Mog Station version. Worst of all, they will start demanding that new difficulty be made easier so they can get what they want, and that wound ruin the point behind adding it in the first place. SE listens to those kinds of complaints.

    Please. Stick to Titles, or nothing at all.
    (3)

  2. #2
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Vexander View Post
    .
    Savage Coil failed. That's why they aren't doing it anymore. And most likely because they looked at the data and said "Wow.. only 0.1% of the population beat this. What a waste of time." Titles simply aren't enough to make people want to do it.

    I can understand the worry about people asking for things in mogstation but really, there has already been threads with proposals to buy titles. SE just doesn't have to listen. And I'm not really seeing people begging for the gobwalker or Arrd... Alex-Egi mount. So I don't think the complaining will be as extreme as you think.

    So I say, why not mounts, minions, glamours, music, furniture, and hairstyles? Purely cosmetic stuff and as long as there is an ilvl check in place, the rewards will never be devalued. Ever. Unlike some gear.

    Quote Originally Posted by Reynhart View Post
    .
    I don't think this is a good idea for 2 reasons..: Balance and incentives.

    Back in Gordias we got i210. If i270 stuff dropped things would be pretty off balance.. And if it's on every floor, you could get 8 pieces of 270 before it's even out. Invalidating the 270 raid. And then there won't be anything to strive for with the gear when the raid is over too.
    (1)
    Last edited by Magic-Mal; 02-22-2017 at 09:26 AM.

  3. #3
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Third difficulty should not exist. It's catering to the lowest playerbase and a waste of developer time and money in my opinion. Plus, people will whine about it anyway, no matter how many difficulties are added.
    Should release only one difficulty, on par with Extreme trials and spend the time of tuning 2 other difficulties on something else.
    (2)

  4. #4
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fevelle View Post
    Third difficulty should not exist. It's catering to the lowest playerbase and a waste of developer time and money in my opinion.
    Why nobody say this about The Feast?
    (1)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Arutan View Post
    Why nobody say this about The Feast?
    Exactly.

    You could make a similar argument not many people are hardcore crafters and barely anyone PvPs. Should we drop those too? If we're only going to have two difficulties, how about one that isn't a total faceroll? No matter how you slice it they are catering to someone. It's silly to get mad at raiders who want more of a challenge. Furthermore, it's a misconception the impact a third difficulty will have on resources. They literally have to make a separate instance and change some numbers. No new mechanics, no new settings and likely no idea gear. Extreme Savage is basically taking current Savage entirely and making it harder. That way everyone's happy.
    (8)

  6. #6
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Basically, why everyone who are here to say "Buuuuh, challenge is boring, I need loot" are here? This tier is about challenge that's all. Not happy with it? Don't do it, like everything else. Waste of time and ressources? Well then when you will complain about all the other thing in the game that fill this role, then you may come whining here. So stop focus this subject just because it is new. There's far more other subject that need your whining (or not).
    (2)
    Last edited by Arutan; 02-22-2017 at 06:10 PM.

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arutan View Post
    This tier is about challenge that's all. Not happy with it? Don't do it, like everything else.
    Actually, no. The Dev Team decided that Savage should reward gear, so this is still about gear. And again, it was probably because challenge and titles alone were not a strong incentive for second Coil Savage.

    And why are there people saying "Buuuuh, I don't want to do it, but I still deserve the reward" in the first place ?
    You don't do the content, you don't get the reward...and frankly, if it's the cutscences they want to see, go to YouTube...
    (1)
    Last edited by Reynhart; 02-22-2017 at 06:20 PM.

  8. #8
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    ...
    Savage do is about gear. It's the point of Savage, getting a gear above all other (more or less since tomestone is equal to it but for casuals, so with that we don't get much reward except skins).
    Now we're talking about the new 3rd difficulty that doesn't need to loot gear. Mainly, it could just loot upgrade tokens to upgrade the savage gear to 275 (and weapon 280) for example. But it could just stay vanilla and be here for the challenge, which is the whole point of it. Each tier has its pupose:
    Normal -> Story
    Savage -> Gear
    Madness -> Challenge
    (1)
    Last edited by Arutan; 02-22-2017 at 06:37 PM.

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arutan View Post
    Normal -> Story
    You know what ? Let's remove gear from that, too. It will reduce gear inflation a little
    Quote Originally Posted by Arutan View Post
    Savage -> Gear
    Ok, so we'll keep it as it is.
    Quote Originally Posted by Arutan View Post
    Madness -> Challenge
    Like Second Coil Savage...which was not a success, and the reason why the dev team decided to put gear in Alexander Savage. Again, challenge and titles alone is not a strong enough incentive. And it's not my opinion, it's the dev's conclusion when they looked at SC Savage population...and probaly the reason why they didn't bother to release Final Coil Savage.

    The problem is always the same, if you want people to keep doing your content, you have to give them meaningful rewards...but any meaningful reward will start a whining thread about people who can't have it. (Even PvP gear is concerned despite farming Wolf Marks being super easy...even if you suck at PvP).

    There's only one solution : Don't listen to those people
    (0)
    Last edited by Reynhart; 02-22-2017 at 06:43 PM.

  10. #10
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    Like Second Coil Savage...which was not a success, and the reason why the dev team decided to put gear in savage. Again, challenge and titles alone is not a strong enough incentive. And it's not my opinion, it's the dev's conclusion when they looked at SC Savage population...
    Again, I'm not against any reward in it. I just don't trust the community for not whining when seeing all that stuff out of their reach, and the devs to not listen to their whining.

    Quote Originally Posted by Reynhart View Post
    and probaly the reason why they didn't bother to release Final Coil Savage.
    The other reason was because T9 savage was planned to originally be T9 normal but the difficulty was too high so they kept it while doing an easier version.
    (0)

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