With the revamp of the combat system, can we have a clear display of our dots as SMN? Like showing them as if we were dealing damages with an attack.
With the revamp of the combat system, can we have a clear display of our dots as SMN? Like showing them as if we were dealing damages with an attack.
Imagine the mess in 24 man raid
Do you find it hard to see your own damage numbers in 24 mans?
Honestly I have a hard time noticing any damage that isn't my own in group content. ._.
Honestly I'd like to have the same "yeah big number" reward for my summoner as I do for my blackmage, and since the "big number" skills aren't frequent enough for SMN, seeing a delicious stream of dots would be just as good.
~sigh~
Just, for the love of Bahamut, can we PLEASE have our dots display during content with more than 8 people?! It is kind of important to know when we need to re-apply. This has been broken since launch and honestly there is no excuse for it still being a problem.
Yeah I wish they could fix this as well. I don't play SMN much, but on my MNK it sucks when my Demolish and Touch of Death are invisible and I can't see how much longer is on them both and they are pretty important for MNK to maintain properly and if Demolish is already on you are supposed to do Snap Punch instead for more damage but I like can't see/remember if it is still on or not.
More experienced MNK's might remember when they put it on but I am still kinda learning how to play it better so it sucks I can't practice properly :/
I may be wrong since I don't play a Summoner, and even if I'm right I still think this is a good suggestion and should be added, but aren't your personal debuffs and dots always shown first under the afflicted enemy's status display, and with green numbers showing their remaining duration, instead of white numbers for other player's debuffs' duration? Its always been this way for my Thunder Spells.
I haven't looked, but doesn't the interface have a setting for "Show only status effects I apply" in there?
DOT effects, don't count as status effects?
Just wondering.
It is in most content. The place it becomes a problem is 24 man raids. The targets in this game only have 2 available lines of debuffs that it will show. If there are too many DoTs on the boss when you use your DoTs they will be invisible. They still work; like the damage from them is there but you can't actually see them on your target.I may be wrong since I don't play a Summoner, and even if I'm right I still think this is a good suggestion and should be added, but aren't your personal debuffs and dots always shown first under the afflicted enemy's status display, and with green numbers showing their remaining duration, instead of white numbers for other player's debuffs' duration? Its always been this way for my Thunder Spells.
But the OP is asking about fly text for the damage I believe. Usually it is a bit hard to see DoT damage on mobs; the fly text is a bit small/understated.
Correct, that setting is present. However, during fights with a large amount of people (24 man raids, hunts, etc) it does not work correctly because after a certain number of dots register, they stop showing at all. So since yours aren't showing, they can't be first.
It is terrible honestly.
Both of these are true. Your own dots are listed first, with green countdown timers instead of white, and there is a UI option so that only your own debuffs will be shown under the target's health bar. (This unfortunately also includes if you switch to healer and target a party member; you won't see any debuffs under the main health bar of your target when you target a party member)I may be wrong since I don't play a Summoner, and even if I'm right I still think this is a good suggestion and should be added, but aren't your personal debuffs and dots always shown first under the afflicted enemy's status display, and with green numbers showing their remaining duration, instead of white numbers for other player's debuffs' duration? Its always been this way for my Thunder Spells.
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