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  1. #14
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lambdafish View Post
    This is a really bad example, because rock-paper-scissors is objectively and numerically equal on all sides, each beat one and is beaten by one, that is the rules.
    You can have plenty of other examples. Which side is favored in chess ? Which character is the absolute strongest in Street Fighter ? Which hero is the bestin LoL ?
    Quote Originally Posted by Lambdafish View Post
    You are technically both right, but Chronons is more right in that it is very very hard, if not impossible for the devs to design content in a way that is both interesting and follows an extremely tight meta that won't be broken by the players, and that is something that is extremely limiting from a design perspective.
    It's not that hard. From a tank PoV, content is designed with only one constraint : The lowest mitigation job can survive. All the rest, is not tied to the content, but the job themselves. And you can easily create synergies between jobs so that they'll offer benefits (On DPS, because it's the universal goal) so close that it wouldn't matter in the end.
    The main problem is that the dev team took a flawed approach from the very beginning. Designing PLD as the tank who...well, tanks, is obviously flawed. Designing PLD as an easy job is also a flaw, because it should provide rewards for players who really achieve mastery on it.

    People state that the meta changed when HW was released, but it's wrong. The only things that kept PLD into party in 2.x was the absence of a third tank and the design choice that "stacking the same job is a bad idea". If the LB would charge the same and if you could stack the slashing debuff multiple times, PLD would have been out since 2.1.

    In fact, looking back at 2.0, It kinda make sense...PLD was the tank who tanks because WAR was just horrible as a full time MT...then people complained (With good reason) that they wanted to MT as a WAR. I wonder where were those who claim that "It's the game's meta, deal with it and pick a new job" back then ?
    (1)
    Last edited by Reynhart; 02-16-2017 at 07:43 PM.