Quote Originally Posted by Lambdafish View Post
You are right that a more difficult to play job should have more advantages to it, that is how pros and cons are weighed, but this does not fix any of the issues. The solution then is to make PLD more challenging to play, to give it more to do, and some actual identity to its gameplay. Then it can be equal to WAR in its advantages, wouldn't you agree?
I think I have mentioned this before and I do agree that PLD needs to be harder and more rewarding to play. GB RA RA is a staple for PLD and just a little bit of twists depending on extreme cases, WAR/DRK has to decide if they need Delirium/Path or WAR needing to prep Eye for next phase or adds etc. There are more decision making for DRK and WAR, not so much for PLD.