It was interesting because it seemed the previous development staff hadn't played most of the mmo's out there. They came across in the interviews as having a completely unique game. Guildleves are pretty much just repeatable quests which were hyped quite a bit. The market system was very different with retainers. The physical level system was different. Huge complex recipes for crafting. They just tryed so hard to be different. Some features were and others weren't.No worries. I haven't played WoW but did play FFXI so this sort of association comes to me naturally. I guess what I'm trying to say is just because features look/sound similar to other games, it is quite possible the said feature was inspired from something else entirely. A lot of people are more vocal about concerns to how FFXIV is shaping up to look like WoW because a large percentage of players here have played WoW before and can spot similarities because they played said title before.
Someone said this earlier, but let's all not forget that it's pretty damn hard to be unique in this day and age.
Not saying using features from other games is bad, but that is obviously the job Yoshi-P came in to do. Try to bring it up to speed with other games out there. He said he enjoys PvP so it should be interesting to see his take on it, actually having played the games out there that incorporate it.
Last edited by jones6; 10-18-2011 at 12:51 PM.
My biggest concern would be afk players exploiting pvp for gear purposes. That becomes tricky to detect and balance rewards according to who participates.
I also hope they don't incorporate a system like Runes of Magic at launch where high level players can be paired with low level players if some sort of auto generated matches are created.
You're right. It won't be abuseable, as long as enough people are doing it. Go play MapleStory. You get matched against random people, all of whom do the best they can because doing the best you can gives the greatest reward. Whatever rate of EXP is obtainable will be controlled so that it isn't either horrible or too good.
Especially if a minimum number of participants are required, this won't be a problem. IN order to potentially rig a match to get "easy" EXP, you'd have to get multiple other people willing to waste their time for your sake- which would fall under Yoshi-P's acceptable powerleveling scheme.
Generally, gear obtained from PvP is most effective for PvP and isn't as effective in PvE. This is the case in WoW, and most other games. Usually it will still be *useable* outside of PvP, but the stat configurations will usually be geared towards being good at PvP, not being good at PvE.My biggest concern would be afk players exploiting pvp for gear purposes.
Gear from PvP is fine as long as it isn't so good that people feel like they have to do and be great at PvP in order to get the best gear. I don't have any problem with good PvP rewards as long as a reasonable amount of gameplay is required to attain them.
Even in FFXI's PvP, no EXP award would be given to players who joined the match but went AFK/did not actively participate.
Last edited by Alhanelem; 10-18-2011 at 01:11 PM.
Twas a troll, but a lot of truth is said in jest. I don't really see how it'd be ignorance. If people can rank up solely in PvP then they will. Which is why I referenced Modern Warfare, a game where people will read what the best weapon loadout it and then boost (read: powerlevel) their way to have that specific configuration.
Just pointing out that those against power leveling also should be against this, as someone who goes from the minimum level of participation to cap in PvP will be worthless -- in their definition -- in PvE.
This is most people's experience with RPG PvP. Only time I've ever encountered it myself was in Diablo and it made me loathe PvP in RPGs -- mostly because it consists of some over-powered low life berating you and your brand new character into a duel, killing you in one hit, then acting like they won some hard-fought battle.Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
Player X requests a duel.
"Dude, just f**kin dual me u nub wtf r u a p***y er sumthin? F**kin a****le."
I am not sure how it will be handled, but I am sure it would be fixed if something is exploited too much. I just know a lot of people exploited it in WoW for gear/levels. So many afk cave bots.Generally, gear obtained from PvP is most effective for PvP and isn't as effective in PvE. This is the case in WoW, and most other games. Usually it will still be *useable* outside of PvP, but the stat configurations will usually be geared towards being good at PvP, not being good at PvE.
Gear from PvP is fine as long as it isn't so good that people feel like they have to do and be great at PvP in order to get the best gear. I don't have any problem with good PvP rewards as long as a reasonable amount of gameplay is required to attain them.
Even in FFXI's PvP, no EXP award would be given to players who joined the match but went AFK/did not actively participate.
I'm sorry if that is that is the "most people's experience with RPG PvP.". I have experienced that as well... However that doesn't mean PvP is bad, whether you like it or not there are always going to be assholes like that, however if they do that, they are NOT good AT all. Besides, he said nothing about duels at all, just Frontlines and Coliseum.Twas a troll, but a lot of truth is said in jest. I don't really see how it'd be ignorance. If people can rank up solely in PvP then they will. Which is why I referenced Modern Warfare, a game where people will read what the best weapon loadout it and then boost (read: powerlevel) their way to have that specific configuration.
Just pointing out that those against power leveling also should be against this, as someone who goes from the minimum level of participation to cap in PvP will be worthless -- in their definition -- in PvE.
This is most people's experience with RPG PvP. Only time I've ever encountered it myself was in Diablo and it made me loathe PvP in RPGs -- mostly because it consists of some over-powered low life berating you and your brand new character into a duel, killing you in one hit, then acting like they won some hard-fought battle.
"Just pointing out that those against power leveling also should be against this, as someone who goes from the minimum level of participation to cap in PvP will be worthless -- in their definition -- in PvE."
That is completely wrong, I PvP to have fun, and pass time, I also take it seriously and love to win, however, I do not SUCK at PvE at all. It's good to know everything about your class, not just the PvE aspects of it, or the PvP aspects of it as well. Also, People really shouldn't play this game for the PvP, we don't even know how much EXP we will get from PvP, get from winning, what the PvP is going to be like, etc etc... But saying that people who PvP will know shit about their class is wrong. Plus, if that is your only experience with PvP, you should get around a lot more. If your so against it, you should learn more about it.
Just IMO.
Yeah, just instanced PvP is fine, but if i go to check the wards and some numbskull keeps challenging me to duel then call me a nub when i ignore them i'll just ragequit..
I'm just not so sure this will even be a problem. You gotta figure the time investment to level will be about the same. Shouldn't matter if their opponent is AI or a real person. If anything, it will be harder to level unless they are really good at PvP. If anyone who plays PvP is going to do PvE, no doubt they have been doing both concurrently the entire way. Or they will just stick to PvP only in which case they will know their job as it pertains to PvP just fine. Even if they didn't, and leveled to 50 in PvP and then started doing PvE content, they will learn their class through the school of hard knocks just the same as any of us. They'll only be max level while doing it.Twas a troll, but a lot of truth is said in jest. I don't really see how it'd be ignorance. If people can rank up solely in PvP then they will. Which is why I referenced Modern Warfare, a game where people will read what the best weapon loadout it and then boost (read: powerlevel) their way to have that specific configuration.
Just pointing out that those against power leveling also should be against this, as someone who goes from the minimum level of participation to cap in PvP will be worthless -- in their definition -- in PvE.
Honestly Rift did it pretty well with PvP, you had the option to turn it on or off (people couldn't request to fight you) when it was on there was a flag above your head to make sure everyone knew you were on the prowl. There was some other conditions as well but I forget (been awhile) but I remember not really being bugged by it.
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