Ironically, Preypacer, PVErs say the same things about and do the same things to PVPers when they get the opportunity.
Ironically, Preypacer, PVErs say the same things about and do the same things to PVPers when they get the opportunity.
Umm... what?If history is any indication, some among the hardcore PvP camp will be demanding better rewards for a variety of reasons, including but not limited to:
- They deem themselves superior players just for preferring PvP and, thus, deserve superior rewards by default
- They will argue that PvE'ers or "carebears", as I'm sure all non-PvP'ers will be referred to once word gets around, don't deserve good rewards because PvE isn't as challenging as PvP.
- They'll insist that "PvP is what MMORPGs are all about and so that's where the best rewards should be"...
I know there's more, but that's what I can remember off the top of my head.
I enjoy PvP myself and have played a number of strictly PvP MMOs. However, thank goodness it's going to be sectioned off into its own areas in this game. FFXIV is a PvE MMO first with PvP as an option... that's all it should be.
Of course, that's something else some among the "hardcore PvP" crowd will certainly be complaining about. It's just not "real PvP" unless it's wide-open and they can attack anyone, anywhere at any time. Then, they can go into the newbie areas to gank and harass all the low level players while they're questing, take all their stuff and then stand over them gloating at how uber they are for killing the equivalent of a level 3 mob when they're level 30.
Killing players far weaker than themselves makes those people hardcore after all.
Yes, that last statement was entirely sarcastic.
As a self-procalimed hardcore PvP'er I've never heard of any of this stuff. The only thing I would ever complain about is balance. As long as they maintain balance and make adjustments I don't care if PvP is open world, in your neighbors backyard, in a coliseum, on a separate zone, whatever.
PvE = Carebear? What, first time I've heard this... sounds pretty girly and lame. You should probably assume you can turn PvP off or it will be exclusive to PvP areas since we didn't have a choice to join a PvE or PvP server. So there is no chance for a level 50 to roflstomp a level 3. And even if that happened... you're not going to be able to steal there gear.
Of course there is going to be PvP rewards, whether its in the form of good pvp gear, aesthetics, titles, money.. whatever. I'm a PvP achievement skank, I'll aim for the top and /flex when I get there.
People have no logic.
Wow they are lifting way more features found in WoW than I originally thought. Great features but features that are not original. I seen it coming when Yoshi-P took over, and I hope they are done well.Additionally, we would also like to implement features where even if one were a player who doesn't participate in PvP, they can support other PvP players who share the same allegiance. For example, content that's only accessible by the forces that had won.
I am refering to you control a pvp related area and you get access to PVE content in that area. I didn't imply WoW invented anything. That game was successfully because it lifted many features found in other games. It goes with the business.
Last edited by jones6; 10-18-2011 at 12:52 PM.
Couldn't resist but pointing out that FFXI had content like Conflict, Besieged and Campaign which essentially did the same thing, only without PvP elements. One can argue that they're taking those features from FFXI, only this time they're adding a PvP touch to it this time around.
Last edited by Stanislaw; 10-18-2011 at 01:34 PM.
Stanislaw | Durandal Server
You would know more than I do about it, since you translated it and can interpret things better than me. So please forgive me if those systems are the more implied systems he is refering to. Just sounds a lot like the controlling company of the pvp match has access to pve related content in that area, very similar to a feature in WoW.Couldn't resist but pointing out that FFXI had content like Conflict, Besieged and Campaign which essentially did the same thing, only without PvP elements. One argue that they're taking those features from FFXI, only this time they're adding a PvP touch to it this time around.
Last edited by jones6; 10-18-2011 at 12:54 PM.


WoW still didn't do this first.
Lineage 2 has had that kind of functionality via its Castle/Territory ownership since before WoW launched.
Anarchy Online had a similar system even longer than that, via its Tower Wars.
It's not really fair to complain about features "lifted from WoW" when WoW has already done everything you could possibly imagine.Wow they are lifting way more features found in WoW than I originally thought. Great features but features that are not original.
This is the 21st century. There's no such thing as originality.
I fucking LOVE PVP.
YES.
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