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  1. #1
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
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    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50

    EXP through quests

    So I'm not sure if I read this right, but I saw in a thread that yoshi said leveling on FFXIV 2.0 will be done through questing...

    and if that's the case, I think its a GREAT idea. I hope they REALLY put emphasis on this concept.

    I mean, think about it, at least for my part when I play a final fantasy its about the plot.
    I don't really care about the new battle dynamics they pick for each new title. I mean, yeah, fun, but they are just something to accompany the plot itself and delay the gratification of getting from cutscene to cutscene.

    And quests have a bit of everything. Dungeons, traveling, story, fighting and hopefully puzzles! There aren't many puzzles if any at the moment.

    So yeah, I really hope they push this forward.
    (1)

  2. #2
    Player
    Djeserit's Avatar
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    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    He said JOBS will progress through quests. not CLASSES. Basically every so often you'll unlock a job quest for dragoon et al and you gain better stats/abilities from completing that quest.
    (1)

  3. #3
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    No, not the main classes, leveling will stay the same. However, for a Job to advance, they learn skills through questing. That's the difference between how classes progress and how jobs progress.
    (0)

  4. #4
    Player

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    Oct 2011
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    Quote Originally Posted by Majidah View Post
    So I'm not sure if I read this right, but I saw in a thread that yoshi said leveling on FFXIV 2.0 will be done through questing...

    and if that's the case, I think its a GREAT idea. I hope they REALLY put emphasis on this concept.

    I mean, think about it, at least for my part when I play a final fantasy its about the plot.
    I don't really care about the new battle dynamics they pick for each new title. I mean, yeah, fun, but they are just something to accompany the plot itself and delay the gratification of getting from cutscene to cutscene.

    And quests have a bit of everything. Dungeons, traveling, story, fighting and hopefully puzzles! There aren't many puzzles if any at the moment.

    So yeah, I really hope they push this forward.
    Here's something that may shine some light on several of your questions/concerns.

    From the Yoshi-P Interview Translation thread (click for link):

    4Gamer:
    But it seems the players have this impression that Guildleves are the primary content in FFXIV in the current version.

    Yoshi-P:
    Like I mentioned earlier, the concept of 'having things to do on your free time' isn't exactly wrong. What went wrong at start was that we tried to make Guildleves the focus of everything.
    MMORPG players tend to pursue efficiency. Before, with it being so hard to start/join a Party, it wasn't really that effective to gain respective rewards from everything else except Guildleves. For example, had we introduced content that provided much better rewards than a single Guildleve would've probably meant a lot for the state of the game. Another alternative would've been the implementation of a string of quests, and by finishing their respective tasks and reading up on the lore they offered along the way would've not only made the game more enjoyable, but provide an alternate method for character growth. If we had done that from launch, the game probably wouldn't have been so Guildleve-focused as it is now.

    4Gamer:
    You have plans to address this issue?

    Yoshi-P:
    Of course. We plan on starting this revision from the moment you start the game. Right now, after you join up with your Adventurer guild you're then lead to do Guildleves and pretty much left all alone after that. Our objective with the new FFXIV is so when new players enter the Adventurer's guild for the first time, he/she will see "?" marks over every single NPC within the guild. By accepting and completing these quests these NPCs have to offer, not only will you familiarize yourself with how the game works, but also receive background information on Eorzea's history and future goals as a player. Doing all these quests will also provide you exp, so you can easily level up a few levels from doing those alone.
    We also have plans to change the armory system so they won't be unlocked until a player hits level 10. What we therefore are asking new players to do is to raise their first selected class to level 10 by completing various quests, complete their respective class quests, then finally be allowed the freedom to change into other classes at will. You will also receive a single Mannequin at the same time you complete these quests, so you can dress up your Mannequin with the equipment you had until now and start leveling a new class with other equipments.
    Once players reach that point, then they can go to the Guildleve counter and finally be treated as a member in the guild and be issued Guildleves they can then complete.

    4Gamer:
    That's a quite the classic RPG-like progress chart you have there.

    Yoshi-P:
    That's our aim and goal for the early game - we want this game to feel like an classic, old-school RPG rather than a MMORPG at the beginning while keeping the transition from an RPG to an MMORPG as natural as possible. What a new player will first do is solve the little problems members of your city-state would like solved, slowly understand how the game and system works, and of course follow though with the main story until about level 10. We're looking to adjust this so this takes about 7~8 hours to do, making early level-ups easy. Afterwards, several features will then be unlocked and you will be exposed to more things you can do with your character. Quests that involve exploring dungeons will also be implemented. And from there, perhaps you may even form your first party... that's the kind of flow we're trying to implement.

    4Gamer:
    So you're saying that during the early game, you gain levels through questing. In a way you can say's it's the exact opposite from how the current game is set up: you gain levels, and THEN you accept the main story quests.

    Yoshi-P:
    Yes. This is something I would liked changed in the current version of this game too, but if we try introduce such drastic changes in line with our current updates and services, it becomes difficult if only because of the severe workload associated with such changes. This is why we decided to wait until the new FFXIV to incorporate these changes. After all, most players who are currently playing this game are far past the early stages of the game.
    But having said that, it's not like we're completely ignoring early game in our current version. We introduced UI tutorials in patch 1.19, and we will continue to introduce adjustments and changes in order for the players t better understand the story and gameplay features. We feel these steps are important in keeping new customers interesting with the current game, and we will continue to follow up with further improvements.
    Take the hiring of retainers for example. As it stands now, you can hire an retainer immediately without a single explanation as to what they can do. If I had my way, I would make retainers an unlockable feature at level 10 after completing an associated quest. I feel this will make the players feel more attached to the retainers, as well. I would at least like to implement a full tutorial for retainers and what they can do in patch 1.20 and we're seeing if it can be done by then.
    (0)


    Stanislaw | Durandal Server

  5. #5
    Player
    Gokulo's Avatar
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    Mar 2011
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    Limsa-Lominsa
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    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    There's a lot of misunderstanding because people are not differentiating between classes and jobs. He said he's planning for quest progressions for JOBS, which probably means they'll gain new skills and equipment that way (seeing as he said something similar in the past). And that is a different story from normal quests and will still be there and give exp (and maybe there will be more of them).
    (0)

  6. #6
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    He said that 1-10 would be levelled through quests in 2.0, although im sure some of that requires battle stuff quests, the armoury system will be locked until characters reach lvl 10.

    It looks like questing will offer much better incentives in 2.0.
    (0)
    Last edited by Jinko; 10-18-2011 at 10:18 PM.

  7. #7
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
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    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Here's the deal. Class level <=> Job level. every 5 or Levels after 30 you will get access to a job quest, Completing these will gain you new job specific skills. working towards collecting all of the job skills = job progression.

    Every thing is still tied into the specific weapon types. and jobs are simply a extension of the current skill sets that the weapons have.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. #8
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    Seirra_Lanzce's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    people need to understand that CLASSES is CLASSES, and JOBS is JOBS. =.="
    (0)

  9. #9
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    Quote Originally Posted by Seirra_Lanzce View Post
    people need to understand that CLASSES are CLASSES, and JOBS are JOBS. =.="
    fixed.....
    (0)

  10. #10
    Player
    Jinko's Avatar
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    people need to understand that CLASSES is CLASSES, and JOBS is JOBS. =.="
    People need to read the new interviews

    Quote Originally Posted by Yoshi-p
    However for the main leading feature I don’t think guild leve is it. First I want the players to learn more about the world, more about the game. I plan to draw a line so you first have to go to adventurers guild just like now but from there want to pull the players with quets. For quests at current timing we are implementing and will continue to add more and more.
    (0)