Doesn't matter, still not an excuse to not introduce new tank jobs. Adding new tank jobs offer multiple benefits even if it doesn't increase the tank population, whereas not adding new ones has nothing but negative effects.
I have been curoius for a while how Machinists been holding up since the adjustments. I know so far the MCH population consist of mostly players that actually like the gameplay, are more adjusted to it, or "REASONS" but it has been a while since the last Job population information has been released.
DRK is hard to play, Maybe that can explain what DRK isn't play so much. You must manage mana and posture (which is very expensive to put back when needed). If SAM is easier, maybe more ppl can try and like.
While indeed the 2% increase is huge and a massive success, I do not see any further breakdowns of the 2% statistic. This leaves me a little skeptical about things because we also don't entirely know how the census data is gathered, is it by an active time algorithm or by some other means? Is that 2% only counting NEW tanks or is it counting tanks who took a year off during the last census to play DPS or healer and then returned to playing tanks this year? That is the kind of data we're missing to have a concrete "DRK increased tank population." argument.2% increase is huge. Not only did the tank population not decrease, it increased.
Did you really expect something like a 10% increase because of DRK ? And if it's "only" 2% percent, even with DRK's popularity, what do you think would have happened without it ?
The goal isn't to totally replace the dps population and a 40% tank population isn't going to happen, nor should it.
If SAM adds two more %, then we would be seeing a steady and healthy increase, far from a dud.
While indeed I am sure DRK did to a point, the data does not support this as a solid fact. It sure as heck lays credence to it but without a detailed breakdown of how much of that 2% is entirely new tanks, how much of the 2% went to DRK and data like that, I am sorry, I don't see this as definitive proof that DRK increased tank pop, I'm not saying it didn't, because the data shows it did to a degree and I'll concede that point, But I am saying that I don't think the entirety of that 2% is thanks to DRK. The data just doesn't support that argument.
Well as they say the more easier it is the more popular it is.
Who needs effort when you can just cheese everything easily without putting much thought into it.![]()
My idea came about after some time playing ESO. Have an alternate weapon for each job that shifts their role. Just drop stances, divvy up their skills, but I also had the idea to let them switch on the fly in duties. Just a fleshed out version of stance dancing, but something that every Job could do.I swear it would be a god send if SE could just introduce new Jobs like SAM and give it the ability to play as either a DPS or Tank Job role in Group Content.
Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.
They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
If I had to make a guess, the information tracked could either be the number of individuals who took DRK to 60, or possibly tracking the number of completed duties as DRK over the other two. Could be both, and then other tidbits of information. It can be taken that DRK's introduction was a positive impact, just not something people should attach themselves to so closely.While indeed I am sure DRK did to a point, the data does not support this as a solid fact. It sure as heck lays credence to it but without a detailed breakdown of how much of that 2% is entirely new tanks, how much of the 2% went to DRK and data like that, I am sorry, I don't see this as definitive proof that DRK increased tank pop, I'm not saying it didn't, because the data shows it did to a degree and I'll concede that point, But I am saying that I don't think the entirety of that 2% is thanks to DRK. The data just doesn't support that argument.
Last edited by Lewtskie; 12-22-2016 at 04:47 AM.
The statistic is literally just "people with the job at 60," not any metric of how much a job is actually played or used in content. I for one would love to see a statistic for, say, the percentage of DRK players who have it as their only tank at 60, but already had, say, PLD at 50 or higher, because I honestly doubt I'm the only player who "switched" tank mains (just as a similar number probably switched to the greatly improved 3.0 WAR).While indeed the 2% increase is huge and a massive success, I do not see any further breakdowns of the 2% statistic. This leaves me a little skeptical about things because we also don't entirely know how the census data is gathered, is it by an active time algorithm or by some other means? Is that 2% only counting NEW tanks or is it counting tanks who took a year off during the last census to play DPS or healer and then returned to playing tanks this year? That is the kind of data we're missing to have a concrete "DRK increased tank population." argument.
While indeed I am sure DRK did to a point, the data does not support this as a solid fact. It sure as heck lays credence to it but without a detailed breakdown of how much of that 2% is entirely new tanks, how much of the 2% went to DRK and data like that, I am sorry, I don't see this as definitive proof that DRK increased tank pop, I'm not saying it didn't, because the data shows it did to a degree and I'll concede that point, But I am saying that I don't think the entirety of that 2% is thanks to DRK. The data just doesn't support that argument.
I don't disagree, but i firmly believe that if we're only getting 2 new jobs in Stormblood (which is still possible pending confirmation to the contrary) that they should be DPS. Yes we could use more tanks in the future for the same reason more DPS can't hurt, but Tanks and Healers are in a pretty good spot right now. And if we are to insist on adding new Tank and Healer in Stormblood, we'd be in the same spot two years later when I'd be even more justified in saying "we probably don't need a new tank or healer again" for 5.0
1:1:2 would be ideal, but I kind of doubt not having to develop a new playable race has actually freed up their resources so much that they could release a whole four jobs this time around.
Last edited by GMERC; 12-22-2016 at 04:47 AM.
Oh I completely agree with you, I'd very much like to know how exactly is that data collected and if I only need to level a tank to be considered one.
I'm mostly going with what we know for now.
Nevertheless, if the data does count active tanks, you can't say DRK wasn't a massive success by being the new most played tank job by far.
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