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  1. #1
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by EdwinLi View Post
    snip
    I agree to a point. However, still can't see it as a counter tank as far as appeal. Seems like a waste for SAM as a job imo.

    This why I feel Red Mage is needed and more appealing as a Tank.
    A magical Tank stands out compared to the current jobs in the role.

    There are many possible directions they can take with it. Offense/Defense Magics (Hybrid of the current stance dancing), Debuffing.

    Instead of just a traditional sword or rapier. They could use a "catalyst/device" to produce an aetheric weapon, which can have different enchantments depending on the situation.
    (0)

  2. #2
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ReplicaX View Post

    This why I feel Red Mage is needed and more appealing as a Tank.
    A magical Tank stands out compared to the current jobs in the role.
    How does a magical tank stand out more? 2 of the 3 tanks we have are magic users. Paladin had numerous magical abilities including ones with actual cast bars even And half of Dark Knights abilities are magical themed in nature and appearance, on top of their major mechanic being managing an MP pool far more than any magic caster has to in the game.

    To say a magic themed tank would be a breath of fresh air is just blatantly false.
    (9)

  3. #3
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Shippuu View Post
    To say a magic themed tank would be a breath of fresh air is just blatantly false.
    What does PLD bring to the table with offensive magic? Sword Oath? Just because it uses MP? Flash? No dmg and not its purpose.

    While DRK is primarily MP based abilities and its major mechanic managing that mp. Other than a few unaspected dmg actions, what does it offer magically on the offense? You can tear me apart breaking it all down but...

    Both PLD and DRK's major GCD actions are Physical Attacks with their weapon.

    RedMage has a history of chainspelling its magic. Whether debuff, defensive or offensive.

    We have no GCD Magic Casting Tank. Which is different and unique.
    (2)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ReplicaX View Post
    We have no GCD Magic Casting Tank. Which is different and unique.
    different and unique, yeah, but a caster tank will never compete with the other tanks we have, so he will be dead on arrival.

    yet alone how many aoes are targeted towards the tank. you have to dodge them and then reposition to not spin the boss around, while you can't cast any attacks at all. big trash pulls with aoe spamming mobs? i don't think you will be able to hold enmity with all that dodging. add spawns? i bet the healers will be thankfull that you need 2,5 seconds longer than any other tank to grab them... chainpulling big groups could also be a problem...

    even if we don't have a caster tank, we have 2 tanks (out of only 3) with magic, i want a pure physical tank next. and that's exactly what a samurai tank with a 2 hander can offer: swordfighting without any magic stuff. i find it btw odd that DRK has such a huge sword but can't aoe with it. all his aoe attacks are magic based...
    (3)

  5. #5
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tint View Post
    different and unique, yeah, but a caster tank will never compete with the other tanks we have, so he will be dead on arrival.
    Think outside the box please. Ninja cast mudra OGCD on the run. Where is it stated a RDM's magic is interrupted on movement? It is a different art and doesn't have to follow other Roles casting rules or can be implemented another way.
    (0)

  6. #6
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ReplicaX View Post
    We have no GCD Magic Casting Tank. Which is different and unique.
    Quote Originally Posted by ReplicaX View Post
    Think outside the box please. Ninja cast mudra OGCD on the run. Where is it stated a RDM's magic is interrupted on movement? It is a different art and doesn't have to follow other Roles casting rules or can be implemented another way.
    I'm struggling to see the point here.

    Even if it could move and cast without being interrupted, it's aggro build up would be so much slower like Tint mentioned, it may as well be made instant, and then we come to the conclusion of DRK.
    (0)

  7. #7
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Katana190 View Post
    I'm struggling to see the point here.

    Even if it could move and cast without being interrupted, it's aggro build up would be so much slower like Tint mentioned, it may as well be made instant, and then we come to the conclusion of DRK.
    But it doesn't have to be, they could have tweaks to Hate modifiers that allow aggro to build much faster to make up for longer waits in attacks. Plus I am sure they would still have instant cast spells as well as every tank needs some kind of pull. Pair that up with a buff while in tank stance (which I guess would then ruin any chance of switching to OT stance while solo tanking) to allow them to not be interrupted but by normal means (Stun, silence and such). However I am all for it but only because I've yet to see a true "Mage" tank if that helps in wording, I don't consider Paladin or Dark Knight as a mage tank because they are still swinging metal for the majority of damage even if they can cast a spell or two.
    (0)

  8. #8
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Katana190 View Post
    I'm struggling to see the point here.

    Even if it could move and cast without being interrupted, it's aggro build up would be so much slower like Tint mentioned, it may as well be made instant, and then we come to the conclusion of DRK.
    That would depend solely on the design of the abilities. Tanks; in general, aren't supposed to generate enmity from dishing out raw/superior damage, but generate it through abilities that have increased enmity generation and enmity control. Design a few spells for a caster designed tank and that problem goes away.
    (0)

  9. #9
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Shippuu View Post
    How does a magical tank stand out more? 2 of the 3 tanks we have are magic users. Paladin had numerous magical abilities including ones with actual cast bars even.
    This is unequivocally false. PLD only has two spells, and only one of them has a cast bar, those being Flash and Clemency respectively. DRK is also only a magic tank in that they have three spells, 4 if you include Dark Passenger. Neither of these tanks incorporate magic in their single target damage dealing, and DA isn't magic, but the Abyss. As of now, there's no tanks that incorporate magic and weapon play into their core play style, which optimal usage would involve using both offensive and defensive magics and balancing aggressive weapon play. Red Mage fits as a magic tank. DRK is more accurately described as an antimage tank.
    (1)

  10. #10
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This is unequivocally false. PLD only has two spells, and only one of them has a cast bar, those being Flash and Clemency respectively.
    Except it's not unequivocally false. Cure, Stoneskin, Protect, Raise. While they're cross-classed abilities, they're still hard casted spells. Stoneskin is a staple move used by any PLD worth their salt while the others not so much. That doesn't mean they don't have access to them. Even then, Clemency had a notoriously long cooldown that had to be significantly reduced because it was night unusable and even now it has limited use due to the time it takes to cast and it's potential to be interrupted.
    DRK is also only a magic tank in that they have three spells, 4 if you include Dark Passenger. Neither of these tanks incorporate magic in their single target damage dealing, and DA isn't magic, but the Abyss. As of now, there's no tanks that incorporate magic and weapon play into their core play style, which optimal usage would involve using both offensive and defensive magics and balancing aggressive weapon play. Red Mage fits as a magic tank. DRK is more accurately described as an antimage tank.
    Dark Arts is absolutely magic, it's referred to specifically in things such as the official Lore Book as "The inner darkness lends an arcande edge to their attacks". The entry for Darkness talks about using aether, and even their defensive abilities are referred as creating arcane barriers. So, you're wrong.

    Dark Knight is absolutely a magic tank. And Paladin is as well to a degree, by just about every definition. You're in absolute denial.
    (8)

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