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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Basically you want rapid fire to be before the split-slug-split section, since that makes the most use out of the charges. Other weaponskills become instant with ammo procs, so all rapid fire does is make them fire faster. Split shot will always have a cast time no matter what, so using rapid fire to remove the cast time is a larger benefit.

    You did that correctly too in your opener. The catch however is that it's not possible to start the Wildfire sequence with split-slug-split as the first 3 weaponskills, because as you can see, there's no way to fit rapid fire after lead shot and before wildfire without clipping the GCD. There's only room to weave 1 ability after lead shot, and it must be reload.

    For the 1 less weaponskill, I'm not able to get that last Slug Shot/8th weaponskill in your Wildfire either. In your video it looks extremely close, and generally due to latency, weaponskills that hit the target when Wildfire has <1s left don't actually get added to the damage.

    That said, if you're able to (maybe you have a really good 5 ms ping connection to the server), that means you can get an 8th weaponskill in the opener I listed too, so they are the same in that regard.
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    Last edited by Myon88; 12-03-2016 at 10:25 PM.

  2. #2
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Myon88 View Post
    For the 1 less weaponskill, I'm not able to get that last Slug Shot/8th weaponskill in your Wildfire either. In your video it looks extremely close, and generally due to latency, weaponskills that hit the target when Wildfire has <1s left don't actually get added to the damage.

    That said, if you're able to (maybe you have a really good 5 ms ping connection to the server), that means you can get an 8th weaponskill in the opener I listed too, so they are the same in that regard.
    Actually, my gear (ilvl 253) is based on Crit (1.171) > Skillspeed (1.039) > Determination (256). I know, I m weird : P

    I can put a 8th weaponskill without problems in my burst rotation. That means, let us take 8 weaponskills in total. 3 of them are under the effect of rapidfire (no cast, 1,5 GCD). 4 weaponskills are using ammunition, while 1 weaponskill must be casted.
    1. Splitshot (Rapidfire) -> 1,5s GCD
    2. Slugshot (Rapidfire, Ammunition) -> 1,5s GCD
    3. Splitshot (Rapidfire) -> 1,5s GCD
    4. Cleanshot (Ammunition) -> 2,24s GCD instead of 2,5
    5. Slugshot (Ammunition) -> 2,24s GCD (see above)
    6. Cleanshot (Ammunition) -> 2,24s GCD
    7. Splitshot (Cast) -> 1,34s Casttime instead of 1,5s
    8. Slugshot (Ammunition) -> 2,24s

    Total: 14,8 seconds instead of 16 seconds

    Wildfire is active for 15 seconds. Sure, it is very close, but as far wildfire is up, any skill count (in my opinion) ^^.
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