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  1. #1
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60

    Lock and Load: The Reassembled Machinist Guide

    Lock and Load: The Reassembled Machinist Guide
    Updated 9/15/15 for Patch 3.07
    Griffeth White of Behemoth

    If you are new to machinist, or would like a little more information on the job please see the up to date Google Doc here: Google Doc

    The TL;DR Version of the doc with the most up to date info:

    The Updated Opener

    https://www.youtube.com/watch?v=fFm5WWJQEso
    Single Gauss Round
    This is the prefered opener for most top end machinists. Gives the highest potential burst in wildfire and sets you up for better buff alignment later on in the fight.

    Items in Bold are oGCD abilities.

    On run-back or while buffing
    Quick Reload for Two ammo

    8 sec Pre-Pull
    -Gauss Barrel (on)
    5 sec Pre-Pull
    -Rook Autoturret (if more Physical DPS than Magical DPS, if otherwise, Bishop Autoturret)
    4 sec Pre-Pull
    Hawk’s Eye
    Blood for Blood
    Hypercharge
    Raging Strikes

    Pull

    Hot Shot - Potion*

    Lead Shot - Reload

    Split Shot - Wild Fire

    Slug Shot - Quick Reload + Reassemble

    Clean Shot - Rapid Fire + Ricochet

    Split Shot - Gauss Round

    Slug Shot - Head Graze

    Split Shot - Blank

    Clean Shot

    Split Shot

    Start normal rotation

    *****Alternate opener to accommodate for a late TA/Disembowel****

    Use above pre-pull sequence

    Hot Shot - Potion

    Lead Shot - Reload

    Split Shot - Wild Fire

    Slug Shot - Quick Reload + Rapidfire

    Split Shot - Reassemble

    ta/disembowel should be up by now

    Clean Shot - Ricochet

    Slug Shot - Gauss Round

    Split Shot (cast time) - Blank

    Clean Shot - Head Graze

    Start normal rotation...

    *Technically you can start you Hot Shot with 1 second on the pull timer, but your tanks need to be on the ball for the pull. If your tanks are slow to react this WILL screw with boss positioning, so adjust accordingly.

    AoE
    First, keep up Hot Shot + Gauss Barrel + Bishop Autoturret. Then decide depending on the number of targets as well as the encounter length.
    If the targets will live for less than 30 seconds, use Grenado Shot.
    If the targets will live more than 30 seconds, use Spread Shot.

    Tentative Stat Weights (3.01) - THIS IS A WORK IN PROGRESS (Stat weights suck to figure out)
    w/o GB
    WD - 9.172
    Dexterity - 1.000
    Determination - 0.126
    Critical Hit Rate - 0.139
    Skill Speed - 0.015

    w/ GB
    WD - 10.71
    Dexterity - 1.000
    Determination - 0.125
    Critical Hit Rate - 0.140
    Skill Speed - 0.020

    BiS
    3.0 - Base Game
    http://ffxiv.ariyala.com/QWAV
    3.01
    http://ffxiv.ariyala.com/QXOB
    3.05 - Esoteric + Savage
    http://ffxiv.ariyala.com/RBKR
    (7)
    Last edited by Griffeth; 09-23-2015 at 01:28 PM.

  2. #2
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Guide Changelog:

    12 – Changelog
    9/22/15 - Updated BiS to maximize crit and food useage for a4s
    9/18/15 - Added video for the opener.
    9/15/15 - Thanks to Lyrica Ashtine on the forums for pointing out the issues with section 2 and 5. These have been corrected.
    Added a slightly delayed opener to accommodate for a late Trick or Disembowel
    9/11/15 - Added Lead Shot to AoE section for 2-3 targets. Added Special Thanks section to remove it from the top of the guide. Changed name.
    9/3/15 - Updated Single Gauss Round rotation per recommendations.
    8/25/15 - Updated for patch 3.07. Adjustments to Quick Reload added.
    8/24/15 - Added bookmarking for quick navigation. Will be testing this until a better solution is found.
    8/24/15 - Added possible 3.05 BiS. Will need to double check accuracy needs for a4s
    8/24/15 - Changed potency for Gauss Round and Ricochet, Recast and Cast timer for Gauss Barrel
    8/24/15 - Updated Opener with Single Gauss and Double Gauss
    8/24/15 - A doc is born!
    7/7/15 - Last update to forum front page guide

    13 – Special Thanks
    Credits to Cascadi for the original guide. This document is being created to allow for easier updates to the overall guide and to allow for faster community input.
    Special thanks to the machinist community for keeping this updated and contributing to its overall success!
    (1)
    Last edited by Griffeth; 09-23-2015 at 01:28 PM.

  3. #3
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    There's a contradiction in chapter 1 2 and chapter 5

    I'll omit what the exact contradiction is to make you re-read all of it and perhaps spot more points that requires re-writing.

    Edit:
    Sorry, I meant chapter 2, not 1
    (0)
    Last edited by Lyrica_Ashtine; 09-16-2015 at 01:24 AM.

  4. #4
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    There's a contradiction in chapter 1 2 and chapter 5

    I'll omit what the exact contradiction is to make you re-read all of it and perhaps spot more points that requires re-writing.

    Edit:
    Sorry, I meant chapter 2, not 1
    I am guessing you were referencing the end of Section 2 and its comments about Gauss Barrel. I have no idea how I missed that section but thank you it has been removed.

    Section 5 has also been updated.
    (0)
    Last edited by Griffeth; 09-16-2015 at 01:56 AM.

  5. #5
    Player

    Join Date
    Nov 2014
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    389
    for the opener, an alternative to accommodate a late TA/disembowel would go like



    Hot Shot - Potion

    Lead Shot - Reload

    Split Shot - Wild Fire

    Slug Shot - Quick Reload + Rapidfire

    Split Shot - Reassemble

    ta/disembowel should be up by now

    Clean Shot - Ricochet

    Slug Shot - Gauss Round

    Split Shot (cast time) - Blank

    Clean Shot - Head Graze

    ---

    you don't need to this if your melee can reach the boss fast enough or if you delay your prepull precast a bit, but it's an option for when the situation is otherwise


    also, technically the optimal oGCD order is GR>ricochet>hg/sf>blank in terms of potency per second. i like doing ricochet before GR still, because if i do GR first, it comes up during hotshot refresh; doing the 2nd hotshot>GR right after means the GR won't be buffed by the hotshot (because of the time it takes to register a buff vs when all dmg in a skill is finalized). with GR 2nd it comes up after the 2nd leadshot.

    --

    for oGCD priority, if TP/ammo timing/wildfire prepping wasn't a factor, i'd probably put the order as GR>ricochet>HG>QR>blank. the way i see it (bad math ahead), QR is around 50 potency gain starting from 0 ammo, and only drops in value if you have more ammo loaded. obviously if you are in a fight that needs TP at some point it'd have higher priority, and if you're prepping for a wildfire soon or so, then you'd use it to load a proc up for it too.
    (2)
    Last edited by Aiurily; 09-16-2015 at 03:13 AM.

  6. #6
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aiurily View Post
    i like doing ricochet before GR still, because if i do GR first, it comes up during hotshot refresh; doing the 2nd hotshot>GR right after means the GR won't be buffed by the hotshot (because of the time it takes to register a buff vs when all dmg in a skill is finalized). with GR 2nd it comes up after the 2nd leadshot.
    I amend my own opener slightly to avoid this Hot Shot/GR situation. Weaponskills after Wildfire detonates notated as a/b/c/d, since you won't have ammo for those and will have to choose them accordingly as needed.

    hot / pot
    lead / reload
    split / wildfire
    slug / gauss round, reassemble
    clean / quick reload, rapid fire
    split / ricochet
    slug / head graze
    split / blank
    clean /
    slug / (Wildfire goes off here)
    a /
    b / quick reload
    c / gauss round
    d /
    hot#2 /
    lead#2 /

    For me, that position of Gauss Round is the only position in the typical opener that avoids it coming back off cooldown at an awkward timing.

    It's not possible to fire it the second time any earlier (since the first use of it is already as early as possible). And if you put it any later in the sequence, it will come back off cooldown at an unfavourable timing as you can see.

    The ogcd slot after d is risky because it's extremely close to Hot Shot's buff dropping off, if you lag a little you run the risk of the buff falling off just as you fire it. The ogcd slot after the Hot Shot refresh is likewise unfavourable for the reasons you mentioned. So there's basically a 2-3 second chunk of time over there I want to avoid firing Gauss Round in.

    You could also go the other way to avoid it, by rearranging your ogcds during the opener so you fire Gauss Round later, so that by the time it's available again that Hot Shot refresh period has already passed - but that's more troublesome if you ask me. If you swap its position with Quick Reload or Ricochet it will come up again during those 2 unfavourable GCDs. You would have to move it at least 3 GCDs down which is more than I'm comfortable with. Since Gauss Round has a short cooldown (20s), I prefer to use it earlier and hope I can an extra use of it later, since you are starting and cycling through its cooldown earlier.

    Side note: you don't want Quick Reload coming back on the d and Hot#2 GCDs either for obvious reasons, since ideally you 1. want to use it on cooldown, but 2. don't want to spend ammo on Hot Shot and Lead Shot.
    (1)
    Last edited by Myon88; 09-17-2015 at 11:17 PM.

  7. #7
    Player

    Join Date
    Nov 2014
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    Quote Originally Posted by Myon88 View Post
    snip
    i was actually looking into this yesterday too, as in, changing oGCD rotation/priority at the start to see if it'd flow better in the rotation. turns out that later in the rotation, by the 2nd wildfire, it ends up being all close to the same anyway for me when it comes to the minor oGCDs; HG/GR are being held for 1-2 gcds for after the buff->hotshot->buffs->leadshot->wildfire chain, and on the last GCD or two before hotshot , i proc using QR to guarantee a smooth WF transitioning with double OGCD on the procced skill.
    doing GR reassemble->QR RF->rico has the benefit of letting you get the last GR in during A3S first phase fairly easily though at least; with the regular opener it can be tight if you mess up/clip GCD too much

    anyway, pre-loading a proc with QR right before WF chain is actually something that hasn't been mentioned much ever since the QR buff; but essentially, with smart usage of QR, you can get an ammo procced skill loaded for wildfire, which has the obvious potency increases, but it also makes your oGCD spam during WF much more smooth because of the 2 oGCD window vs 1 for split shot casts. it's pretty painful when you get no procs on your even wildfires but you have a thousand oGCDs to do.

    Quote Originally Posted by Griffeth View Post
    I do not currently have any videos (I need a better CPU to be able to record at high quality without framerate loss) but our rotation guru Aiurily has some on their youtube page. The 3.07 2 ammo opener can be seen here https://www.youtube.com/watch?v=fFm5WWJQEso

    If Aiurily wants/gives permission I can add the videos to the rotation section until I can afford a new CPU.
    if you want to, sure, go ahead
    (0)
    Last edited by Aiurily; 09-18-2015 at 01:08 AM.

  8. #8
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Hi, can someone post their 2nd wildfire rotation and what dmg they get? I want to try getting the most out of it, thanks.
    (0)

  9. #9
    Player
    Aeliott's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Orbiaus View Post
    Hi, can someone post their 2nd wildfire rotation and what dmg they get? I want to try getting the most out of it, thanks.
    2nd wildfire as in, after the opener with just B4B Hawk and Rapid? It sort of depends if you have any slug/clean procs before you reapply Hot + Lead I guess. But generally you weave B4B and Hawk (or any other buffs you have for future wildfires) so that they're all up just before you reapply Lead Shot, then emulate the opener as best you can, though assuming a dummy-like situation where you haven't waited, you'll not have the guaranteed procs from Ammo so damage can vary a bit based on that. If you have a proc ready after applying lead it's a bit easier to go into since you can double weave without being restricted by the cast bar of Split. Basically chug Rapid fire on, spam split shot, use any procs you get. But like in the opener use Split during Rapid even if you get a Clean proc so you can skip a cast bar. Damage is usually somewhere around 4-6k ish depending on your ilevel and luck.
    (0)

  10. #10
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    On a macro level, thinking about the whole fight I've sometimes wondered if it's most optimum to use your damaging ogcds (during the opener) from shortest cooldown to longest, which would mean GR > Blank/Head Graze > Ricochet. Most of the other ogcds like Rapid Fire have rigid places they have to go in (before the split/slug/split portion), but the damaging ones are pretty free for all.

    If you use one ogcd before the other, you are basically electing to put it on cooldown 1 second faster than the other ogcd. So the shorter the cooldown, the greater the chance that putting it on cooldown earlier will net you one extra use of it over the course of the fight.

    Consider the situation where the boss dies, or the fight pauses because of a phase change. If something lucrative to hit like Ricochet was juuuust about to finish its cooldown, you'd be kicking yourself for not using it just a bit earlier on the previous use of it - if you had you would have been able to squeeze in more more use of it. If you squeeze in one last Ricochet just before a big phase of downtime, you've gained a massive lead over the person who didn't put it on cooldown yet.

    For something really long like Ricochet (1 minute), this can end up being pretty rare because a 1 minute cooldown is really big and chunky, and it's not often that shaving 1 second off will net an extra use later due to lucky timings. But for something like Gauss Round that's only 20 seconds, putting it on cd 1 second faster can make a larger difference proportionally in it being up again when you want it to be.

    Of course all this is highly dependent on timings. DPS and phase changes are hardly consistent so it's not something you can count on when you need it. It's something that'll you'll do passively and it'll contribute over the long run - like you'll get 2 extra Gauss Rounds on average in.. a week of raiding or something, miniscule but still something interesting to think about.
    (0)
    Last edited by Myon88; 09-16-2015 at 03:42 AM.

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