Quote Originally Posted by Lyth View Post
The big difference between the runs is the number of autos received: 63 in the faster run, and 95 in the slower one.
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The difference again is that the faster attempt only sees half the number of cleaves as the slow one.
But you can't realistically put that only on the tank stance dancing. The whole party did better, wether it's from experience, gear or composition, and they all contributed to the faster kill.

That's why a test should be made within two runs of the same team where the only (player-induced) variable is "stance dancing or not".
If you end with 63 autos in the fastest run and 70 in the slowest, it's not that big. (Numbers only here as an example)
Quote Originally Posted by Lyth View Post
And even if it was only a 25% boost ("only" being more powerful than a permanent RS or Balance): why give yourself a dps penalty needlessly?
The point is not really why you should give yourself a penalty, but instead "Why you should put that much pressure on DPS optimization for tanks if the difference is not that important ?" Unless of course, you're doing a Savage race...