Yea, they're raids. And, trials are trials. At the end-game, Both are 8 man content. Just because a raid isn't savage difficulty doesn't mean it's not a raid.
Except he explicitly said that it's not a choice for early prog. You tried to argue that healer ACC was a "vision raiders try to enforce." Yoshida flat out says it wasn't raiders that made ACC mandatory, it was the devs by tuning content to require healer DPS in early prog. When the choice is between clearing the content and not clearing the content, it's not a choice.
Clear as the sky on a cloudless day.Yesterday, I ended with a PLD main tank that only spammed RoH throughout all of A11...it was really sad. But, now, let's imagine something. His WS rotation was extremely bad, but we still won the fight. Do you think he learned anything from that ?
Now, if the WS rotation was part of your tanking capabilities (i.e, generating enough enmity and mitigating damage), he would have died...and we would probably have lost.
Yes, it's a pain to lose a fight, but when it comes to the playerbase, it's better to lose one fight because the MT tank can't be carried that letting bad tanks clear even that kind of content.
No, I think in NM, 2 elite tanks and 2 elite healers could still carry 4 DPS doing horrendous DPS. Those 4 could comfortably combine for 4k+ DPS. But, that's really beside the point since as other people have pointed out, equating 4 DPS to 1 tank is a false equivalency to begin with.
Really, you have this strange elitism and arrogance. On one hand, you criticize people good enough at this game to clear the hardest content as blind when we use facts and logic to prove you have your head stuck up your butt. On the other hand, you want to prevent huge swaths of players from experiencing an NM raid because they aren't up to your standards.
Casuals are the majority and they fuel this game. They pay the same sub anyone else does and they deserve to have proportionate representation in content creation.
I never said the difficulty distribution was fine. I said it was better than the garbage you are proposing. If you want to teach someone to raid, then give them a progressive raiding pathway. Alex NM is fine. It's good that more people can experience the content and there needs to be easy 8-man content.
The problem is the lack of new mid-level 8-man content like Sophia EX (though A9S and A10S are probably easy enough to be considered mid-level content) and the lack of a proper incentive to revisit old 8-man content like Sephirot and Nidhogg EX which are probably still hard enough to be considered mid-level content for a lot of people. The problem is not that dungeons don't filter into raid progression. If someone wants to raid, then let them raid and learn through raiding.

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