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  1. #1
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sarcatica View Post
    You guys need to remember that speedrun is the only place where not only that group is tested on how good they are, but also how the game works.
    This is a point a lot of people overlook or forget. JP and some EU players have massive inherent systems advantages over other EU and basically all NA players. Responsiveness and networking in this game are horrifyingly bad for the absolute top tier of play.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  2. #2
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    Seriously, that's your big plot twist ? That the game is not balanced for turtling...now ? No kidding...
    It's not as if we were talking about what could be changed instead of just forcing one path on everyone, right ?
    Why am I not surprised that you missed the point again?

    My point is not that solo-tanking is not balanced currently. It's that it will never be balanced in the future regardless of the changes you make and will make balance worse. I base that on SE's track record with balance and our tendencies as a player-base.

    SE can't even properly balance our existing comps and jobs. Fact.
    As players, whether it be PLD vs. DRK vs. WAR, BRD vs. MCH, WHM vs. AST vs. SCH, MNK vs. DRG vs. NIN, we have always ostracized the less effective jobs and comps. Fact.

    SE didn't force us down one path. They might've wrote the script but we acted the part.

    So what actual support do you have that your vision can work? None. Meanwhile, plenty of precedents show that it will be a disaster. That's why your argument has no intellectual honesty.

    And, my other point was that based on how this game is designed and how SE handles raid content, solo-tanking will limit SE's flexibility and creativity with mechanics and raid design. How do you design mechanics like jails, time-gates, gavel, etc. which have specific role requirements when you no longer have the role composition the mechanic depends on? You change the mechanic so that it's less specific and more generic. How do you manage add-splits and tank swaps which are forced by ginormous damage-up buffs or vulnerability shifts? You just have to dumb down or remove those penalties completely.

    And, my final point was that even if SE goes in your direction, all of the issues I listed require time, dedication, and man-power to deal with. That's time, dedication, and man-power they're spending on one niche style of play in one role rather than the rest of the game. That makes no sense from a practical PoV. I'd rather they take the time they'd waste on your pipe-dream and actually design, tune, and balance the existing jobs better.

    Those are my three points. Before you bother responding, make sure you actually know what they are for a change.
    (0)
    Last edited by Brian_; 11-23-2016 at 05:16 PM.

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Ninja is such a good class. Too bad more content doesn't let you use the hate manipulation for wacky shit like that.
    (0)

  4. #4
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    It's cool to see solo tank a12s for sure. FFlogs heavily penalizes score for nonstandard comps though, so back to 2 tanks 2 healers.
    (0)

  5. #5
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I hope they don't take our stances away :/ I really enjoy stance dancing and pushing myself as a tank while timing my CDs perfectly it's just plain fun. Also wanted to do a thank you to Brian who posts frequently on the tank forums here they have great ideas and really show what other tanks can learn from them, for terms of balance you nailed it on the head for sure.

    The jobs aren't balanced at all, comps that are not viable, tanks that outshine other tanks, it's a mess but you can still make things viable but are they optimal? No.

    You can be that turtle tank like what Reynhart was saying but you're not doing anyone any favors I'd rather take a tank that pushes themselves and strive to be better, on this raid tier there's more people improving and wanting to improve we need that kind of morale back and continue in 4.0.
    (0)

  6. #6
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Awful View Post
    I hope they don't take our stances away
    I'd rather see the tank stances (including darkside) go away entirely and have them all made passive buffs with the damage penalty removed (thereby removing the need for darkside as well).
    (0)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Khalithar View Post
    I'd rather see the tank stances (including darkside) go away entirely and have them all made passive buffs with the damage penalty removed (thereby removing the need for darkside as well).
    And ruin any diverse gameplay that the tanks have? The fun of DRK comes from managing darkside MP, and the fun of WAR is from using the different moves offered by the different stances (i.e. gameplay feels different between MT and OT). If anything I want PLDs gameplay to be MORE dependent on stances, because without it the job feels a bit dull in comparison.

    What should be updated is the stances should be a part of the new UI updates (and PLD should finally have a visual indicator of stance at all)
    (0)

  8. #8
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lambdafish View Post
    And ruin any diverse gameplay that the tanks have?
    I don't think removing stances would do that. Drk would still have to manage it's MP around having enough for Dark Arts and enhancing it's moves to maximize it's performance. Warrior would still be dependent on stacks to execute their moves, all removing their stances would do is remove the one button press to swap to Deliverance/Defiance to use the move they want, not exactly a horrific loss of gameplay diversity. Removing stances on Pld would basically change nothing at all about their gameplay choices so I agree paladin needs some sort of extra mechanic to make tanking with it more engaging, but I don't think stance dependent moves are the solution.
    (0)
    Last edited by Khalithar; 12-08-2016 at 12:57 AM.

  9. #9
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Khalithar View Post
    snip
    We can agree to disagree on that one, as in my opinion you have still simplified gameplay and the job feels a lot more hollow. However what I could propose is removing the DPS stance (except darkside as it's more like a bard song than a stance), and simply having the one button for stance dancing. All of WARs moves would then say "when defiance is turned on" and "when defiance is turned off", and PLD could share this.

    Remember that the devs have stated that jobs will be as difficult to play as they are in Heavensward, but not more difficult.
    (0)
    Last edited by Lambdafish; 12-08-2016 at 01:23 AM.

  10. #10
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Khalithar View Post
    I'd rather see the tank stances (including darkside) go away entirely and have them all made passive buffs with the damage penalty removed (thereby removing the need for darkside as well).
    So you'd want Drk to have no fun redeeming gameplay style? I personally find Drk very enjoyable (since I do main it) and I don't find Darkside or Grit intrusive I actually welcome them, I find it fun and easy to maintain my MP and stance dancing is just second nature to me. If they both went away it'd be very boring since you take away:
    -Dark Arts
    -Dark Dance
    -Dark Mind
    -Dark Passenger
    -Dark Arts + Soul Eater
    -Dark Arts + Abyssal Drain

    What would be the point of blood weapon then? What would we spend our MP on? What would be the point of Blood Price if mana isn't an issue? The class would be dead for me and I wouldn't play it I like what it is now and while it's not perfect it just needs updates in the future for 4.0 to bring new things to the table.
    (1)

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