Quote Originally Posted by Ultimatecalibur View Post
Actually your examples are really bad and your statistical analysis is incredibly faulty.

First off the Grit parse is from October 4th and the no-Grit parse is from November 2nd. That is plenty of time to go from i255 to i260+ accounting a potion of the roughly 22% to 40% increase in DpS that everyone else experienced as well as part of the damage taken decrease. The no-Grit parse's dps is also inflated by an Astrologian using Balance.

Second the Grit Parse ends shortly after a huge damage spike (likely a soaked Double Scrapline) which inflated the DTPS total.

Your comparison is non-comparable for anything but the difference in 5 weeks of gearing up, fight familiarity and use of an Astrologian over a White Mage.

P.S. Looking at things a bit more it looks like you gained about a 40% increase in damage from gear, fight familiarity and Astro buffs which would put the change closer to 20% for 20%.
I am pointing this out because primarily this is what most of the team deal with, comparing to the better parse ofc. Double Scrapline is not meant to be soaked, has nothing to do with DTPS. You can't bunch fight familiarity with Astro buffs because that's part of the fight and not because you decide to bring AST that your execution becomes great.

I agree that this comparison is flawed by its nature due to the gear upgrades and growth as a team, I do not have the sufficient data to actually compare parses with me being the only variance, because I do need to parse more runs to get a reliable comparison (and my team probably isn't keen to keep running the same fight just because I want to gather data). However a point was brought to the table that optimized runs is basically on how skilled you are AND how good is your team to plan out the fights as a group, even to the smallest things like movements, defensive CDs run down to the healers, etc.