Quote Originally Posted by Sarcatica View Post
I am pointing this out because primarily this is what most of the team deal with, comparing to the better parse ofc. Double Scrapline is not meant to be soaked, has nothing to do with DTPS. You can't bunch fight familiarity with Astro buffs because that's part of the fight and not because you decide to bring AST that your execution becomes great.

I agree that this comparison is flawed by its nature due to the gear upgrades and growth as a team, I do not have the sufficient data to actually compare parses with me being the only variance, because I do need to parse more runs to get a reliable comparison (and my team probably isn't keen to keep running the same fight just because I want to gather data). However a point was brought to the table that optimized runs is basically on how skilled you are AND how good is your team to plan out the fights as a group, even to the smallest things like movements, defensive CDs run down to the healers, etc.

My point is that your comparison does not work because you inflated the compared numbers. A 70% gain in damage dealt for a 17% increase in damage taken says something completely different than a 25% increase in damage dealt for a 25% increase in damage taken.

Astrologian, Ninjas, Machinists and (to a limited extent) Dragoons all can warp fflog parses as they can increase the dps of other members of the party based on their use of buffs. Most of the top parses in the fflogs have been boosted by Astrologians feeding Balances to players (not saying they did in yours as all Balances appear to be Balance + Spreads effecting all members). Due to this when comparing fflogs you actually need to look at the class compositions involved. The Dark Knight in a War/Drk/Whm/Sch/Mnk/Drg/Brd/Blm comp is going to have different numbers than the Dark Knight in a War/Drk/Ast/Whm/DrG/Nin/Mch/Smn comp due to the dps boosts from the other party members even if they did the exact same things and the server feed them the exact same random numbers.

You need two identical comps for the numbers to be mostly comparable and to also check and see how "lucky" each group got.