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  1. #1
    Player
    Sarcatica's Avatar
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    Mar 2015
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    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post
    Snip too long
    The thing is some posters here don't advocate doing DPS even when their primary responsibility is met. Now that's the issue. Most tanks don't know how to maximize damage output is also another one. You can have tanks doing as low as 400dps and on the extreme side, some tanks can do 1.5k dps, both are doing the same fight. How does that happen actually? Is it just a coincidence that most tanks that advocate pure tanking do as low as 500dps (pls check if anyone here gets that number btw), when optimally you can do 800dps in full tank stance? For tanks to have as high as 60% difference in DPS despite both in the same tank stance uptime is sketchy. People aren't readily going to admit they do low DPS either nor they will say they can't press buttons in a logical way. One word I can say: skill. This is why the discussions always end up in a huge mess because it represents 2 sides that dont want to talk it out. A good discussion can only happen when common issues and understanding match.

    How do you feel yourself when you see OTs in 24mans doing way less DPS than you especially when you are main tank, and even worse you are on 100% tank stance? That's a huge red flag people need to look into. And this is not even looking at those DPS at 200dps in Weeping, for goodness sake.
    (2)
    Last edited by Sarcatica; 11-03-2016 at 03:30 AM.

  2. #2
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sarcatica View Post
    Is it wrong then that SE designs encounters that way?
    Yes, it is, because is makes void most of what a tank is supposed to be.
    Enmity ? Never an issue.
    Mitigation ? Far too much situations where you don't need it.

    The fact that Vit was mostly useless before the AP change (Remind that Vit accessories were the only one where tank could actually roll need) and that Parry has absolutely no noticeable effect is a clear hint that they don't know how to properly manage tank jobs. It could be expected though, it already was a big mess in FFXI...
    (1)
    Last edited by Reynhart; 11-03-2016 at 03:04 AM.

  3. #3
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,841
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    No contradiction that I can see. It matters if you're failing, but if the group is succeeding then personal numbers don't really matter. That's just for Ego
    (3)

  4. #4
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
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    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by whiskeybravo View Post
    No contradiction that I can see. It matters if you're failing, but if the group is succeeding then personal numbers don't really matter. That's just for Ego
    Ofc it matters most if you are failing checks, but more often that not, DPS have to work harder to compensate for low DPS tanks and healers. If let say that 4 DPS covers realistically 80% of the DPS check, the other 20% has to come from the tanks and healers. And most of the time you want to end faster because fights do punish you for dragging for longer, either with enrages or harder mechanics to do which most teams would rather skip. So it's not so ideal to get low DPS tanks either.
    (1)

  5. #5
    Player
    Sarcatica's Avatar
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    Mar 2015
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    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    I dont really get that stance tbh. How exactly is presenting the truth belittling players? This conundrum has always existed for as long as I can think. The bottomline for this is whether you can clear contents, but what if you can't? Do you continuously say it's the DPS that are bad? There has to be a limit to how critical you want to be at your own performance. People are free to hide behind their comfy bubbles, but there is no denying how many of these tanks get stuck easily when they get introduced to a bigger DPS check. That's something realists need to rationalize with or you will forever be dependent on high DPS teams to carry you through, teams can get tired having to clear raids with suboptimal plays from tanks so you are praying that people don't replace you when you are not carrying your own weight.
    (1)

  6. #6
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,841
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I think it depends a lot on your relationship with said person. If you barely know the person it's pretty easy to call them out and be rude about their performance (whether the rudeness is intended or not, it still usually comes off as rude to that person). If it's somebody you've known for a while and would consider a friend, you're not going to call them out in the same way. At least that's a problem I've run into before. And yes, there is only so much you can do to help before having to part ways with a member that is holding you back.

    Quote Originally Posted by SpookyGhost View Post
    e: Also you're part of a group of 8 people, "ego" would be not caring about doing everything you can and just trying to shoot for the bare minimum - you put your own needs (not really being bothered to do more than the absolute minimum) above others.
    No, that's more like just being a slacker. Ego is self-pride, ie caring about your fflogs ranking, clear times, encounter dps, how you spanked that boss in sword oath, etc etc. People with large egos are usually doing more than the bare minimum, and usually responsibly for most of the calling out of said "slackers"
    (2)
    Last edited by whiskeybravo; 11-03-2016 at 04:48 AM.

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I wonder how the community would react to a raid boss that has an enrage timer, and also hits enrage if you do more than a certain amount of dps during each phase. I'd wanna see that.
    (1)

  8. #8
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I wonder how the community would react to a raid boss that has an enrage timer, and also hits enrage if you do more than a certain amount of dps during each phase. I'd wanna see that.
    Leviathan and Ifrit EX say hello
    And, IIRC, several turns were changed in Coil because of "bad phase transition".

    And enrage is really the lazyest mechanic...
    Quote Originally Posted by SpookyGhost View Post
    If you mitigate just enough to not die, you'd end up causing excess healer stress.
    Actually, the meta says the exact opposite. Mitigates more than you need to survive and you're probably sacrificing too much DPS for it.
    Quote Originally Posted by SpookyGhost View Post
    Also you're part of a group of 8 people, "ego" would be not caring about doing everything you can
    I still fail to see what lunatic decided that "doing everything you can" meant "doing as much DPS you can" when you're a tank or a healer and designed fights around this.
    Quote Originally Posted by Sarcatica View Post
    Ofc it matters most if you are failing checks, but more often that not, DPS have to work harder to compensate for low DPS tanks and healers.
    So, having a bad tank can end in you failing the DPS checks and thus losing the fight...wouldn't have it been more in line with the concept to design fights where a bad tank would just...not survive ? In the end, it's the same result, you lost because you had a bad tank.
    (3)
    Last edited by Reynhart; 11-03-2016 at 04:41 AM.

  9. #9
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Neither of those are end game raid bosses though, and those issues are caused more by unsyncing than actually doing them at level. I want to see an end game raid where the boss enrages if you do too much damage every phase, rather than pushing phases.
    (0)

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Yeah, I would argue that the people that most enjoy the ddr esque fights would be the majority of the hardcore raiding audience, since having routine, predictable attacks makes it much easier to make plans around the content. The most egregious fight I remember being Final DDR Rave Mix to a T was turn 9, and that was ferociously popular with people that like plans, since even the slightest deviation was an irrecoverable wipe.
    (0)

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