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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,888
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    I think it is mostly translation of the interview that is causing the confusion for you. I suspect that the intended meaning of 原初 is closer to Primeval (adjective; of or relating to the first age or ages, especially of the world) or Primitive which would imply a "Wild Man." 原初 breaks down into 原(original) 初(first) and the translation software that was used translation it as Origin instead of the intended meaning of Primeval/Primitive.

    So the abilities would more correctly be 原初の魂 (Beast of the Primitive/Primeval/Wild (Man)) 原初の大地 (Land of the Primitive/Primeval/Wild (Man)) nor 原初の直感 (Instinct of the Primitive/Primeval/Wild (Man))
    Ahh, that makes more sense. Thanks a bunch.
    (0)

  2. #2
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    I think it is mostly translation of the interview that is causing the confusion for you. I suspect that the intended meaning of 原初 is closer to Primeval (adjective; of or relating to the first age or ages, especially of the world) or Primitive which would imply a "Wild Man." 原初 breaks down into 原(original) 初(first) and the translation software that was used translation it as Origin instead of the intended meaning of Primeval/Primitive.

    So the abilities would more correctly be 原初の魂 (Beast of the Primitive/Primeval/Wild (Man)) 原初の大地 (Land of the Primitive/Primeval/Wild (Man)) nor 原初の直感 (Instinct of the Primitive/Primeval/Wild (Man))
    This. 原初 is used in conjunction with other kanji when you want to talk in the context of primitive/primeval things.

    原初の魂 = Primitive Spirit (gensho no tamashii)
    原初の大地 = Primitive Land/Earth (gensho no daichi; daichi refering to earth or a vast land)
    原初の直感 = Primitive Instinct/Intuition (gensho no chokkan)

    The translations make sense.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Sarcatica's Avatar
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    Mar 2015
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    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Okay, I am going to get another real example, most of you should have this experience before so I will leave the judgement for yourself.

    Let's say you are in a school project with another 3 people. Good mark is at stake here, and there is this guy underperforming, dilly-dallying for whatever reasons, and most of the work is done by the 3 of you. How do you feel about that? I would kick that member out and have him pick up the project himself for trying to be a freeloader OR at least tell the teacher to do something about it. It's the same case when you have 3 top students having to deal with a barely passing student, it's just not ideal for the 3 people. Substitute school project and good mark with end-game raid and clear respectively and you get this situation we are in currently. I don't like freeloaders. Do you?
    (0)
    Last edited by Sarcatica; 11-17-2016 at 08:08 PM.

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sarcatica View Post
    there is this guy underperforming, dilly-dallying for whatever reasons, and most of the work is done by the 3 of you
    So, a tank staying in tank stance is "dilly-dailying" ?
    How "most of the work" would DPS do if they had to take the hits with a tank really "underperforming" ?
    Quote Originally Posted by Sarcatica View Post
    Let's say you are in a school project with another 3 people.
    Let's say you make a game with three other people. You do the level design, another does the game design, one does the AI and the last makes all the user interface. In the end, you get a comfortable passing grade, would you chastize the UI-guy because it didn't help you on the level design ?
    (1)

  5. #5
    Player
    Sarcatica's Avatar
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    Mar 2015
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    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    Let's say you make a game with three other people. You do the level design, another does the game design, one does the AI and the last makes all the user interface. In the end, you get a comfortable passing grade, would you chastize the UI-guy because it didn't help you on the level design ?
    You need to quantify the load and how good are the parts the person does, if the project is heavy on game design and way less for UI, obviously the guy in charge of it is doing less load. If the game design is so freaking good that it receives praises from the pros while the UI sucks balls and that alone brought down the marking, what would you feel as the one in charge of the game design? It just feels like you are carrying that UI guy, because that's the fact.

    Also, what if I tell you that each group has different expectation? What if 3 top students get just passing marks because of that 1 guy doing just enough to pass? It's all in the expectation and failure to meet that ends up with frustration among the members. If you just want to clear, fine, but your team might not want it, hence you have this problem. Finding teams with same goal is hard, but you seem to just retire than having to try dealing with players, that's motivation you are lacking above anything else.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,888
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    So, a tank staying in tank stance is "dilly-dailying" ?
    How "most of the work" would DPS do if they had to take the hits with a tank really "underperforming" ?

    Let's say you make a game with three other people. You do the level design, another does the game design, one does the AI and the last makes all the user interface. In the end, you get a comfortable passing grade, would you chastise the UI-guy because it didn't help you on the level design ?
    The example would be more apt if the assignment was "design five playable levels for a game." The UI and coding are both necessary in order to make those playable, but the point in the end, is the level design.

    Quote Originally Posted by SyzzleSpark View Post
    o.o

    How did you people make a 35 page thread out of me telling SE to not dumb down our rotations like they hinted with DPS?

    I guess I'm impressed.
    Someone brought a tank.
    (0)

  7. #7
    Player Brian_'s Avatar
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    Jun 2015
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    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    DPS is not the only high-skill-check agenda. At the highest level, your ability to DPS is checked in combination with your ability to manage enmity and survive.

    But really, you obviously have your biases.
    (0)

  8. #8
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    DPS is not the only high-skill-check agenda. At the highest level, your ability to DPS is checked in combination with your ability to manage enmity and survive.
    Ability to survive, which is dependent on your cooldown rotation, which, as you acknowledged yourself earlier, is exactly the same wether you stance dance or not...as for enmity as a WAR...
    Quote Originally Posted by Sarcatica View Post
    You need to quantify the load and how good are the parts the person does, if the project is heavy on game design and way less for UI, obviously the guy in charge of it is doing less load.
    Well, after several time, I think a clever teacher would just balance the project better between UI and game design, instead of forcing the UI-designer to learn the game designer's job.
    Quote Originally Posted by Sarcatica View Post
    If the game design is so freaking good that it receives praises from the pros while the UI sucks balls and that alone brought down the marking, what would you feel as the one in charge of the game design? It just feels like you are carrying that UI guy, because that's the fact.
    So, again, staying in tank stance is "sucking balls" ?
    Quote Originally Posted by Sarcatica View Post
    Also, what if I tell you that each group has different expectation? What if 3 top students get just passing marks because of that 1 guy doing just enough to pass?
    If that's the case here, then everybody posting on this forum (Except me, obviously), is world-first material...

    Just a few questions for Brian_(or others), since he's clearly knowledgeable (no joke there), on Savage. How much DPS should a proper DPS do in Creator savage, approximately ? And how much DPS should a tank do (With and without stance dancing if possible) ?
    (0)
    Last edited by Reynhart; 11-17-2016 at 09:26 PM.

  9. #9
    Player Brian_'s Avatar
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    Jun 2015
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    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    Ability to survive, which is dependent on your cooldown rotation, which, as you acknowledged yourself earlier, is exactly the same wether you stance dance or not...as for enmity as a WAR...
    As I acknowledged earlier? I explained exactly how it's drastically different depending on how conservative you are with your stance. Your ability to completely distort reality to fit your biases never fails to amaze me.

    And yea, enmity on WAR. When you need higher path up-time in early prog while not dropping eye to maximize DPS, enmity is an issue especially after a tank swap with a PLD. Or, when you are trying to pick up an add amidst large amounts of AoE healing without relying on your tank stance's enmity bonus.
    (0)

  10. #10
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    As I acknowledged earlier? I explained exactly how it's drastically different depending on how conservative you are with your stance. Your ability to completely distort reality to fit your biases never fails to amaze me.
    Yeah, sure...
    • Quote Originally Posted by Reynhart View Post
      Great and precise explanation (Honestly). But, let me ask you something, if you stayed in Defiance, would you use your CD differently ? For the sixth and seven busters, would you refrain from using Vengeance ?
    • Quote Originally Posted by Brian_ View Post
      No, I would still use my CDs as there is nothing else to use them on for one CD cycle.
    The only thing you said is that tank stance offer a surplus of mitigation. But, again, your cooldown rotation has actually noting to do with that.
    (0)

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