Quote Originally Posted by Shurrikhan View Post
I'd agree though that Pacification would make a lot of sense, but at the same time that could actually increase damage done against you, as all Pacification really does is remove specials, the majority of which are dodgeable and prevent auto-attacks during their cast. A slow is generally more effective, even if its effects aren't very visual. Ideally, I'd like it to take up a new CC type, Daze, which would function as a package of lesser debuffs, including an effect on turning speed. That said, that still wouldn't give it any more raid usage, except potentially to help the tank dodge tracking cleaves.
Would honestly be better for them to make good use of existing debuffs first, though I see your point about pacification. The problem with others is if you give 1 job access to a new good one it becomes "in demand" which Yoshi's stated he's against. They could give it paralyze, accuracy down, or several other mob-only (or potion only for players) debuff, but then like candy, you have to bring some for everyone in the class if you're going to bring it at all.