there is no effect outside of paralyze praise the paralyze god which only bosses and enemies are allowed to have a use
there is no effect outside of paralyze praise the paralyze god which only bosses and enemies are allowed to have a use
I'm way, WAY more intrigued by what they intend to do with the cross class system. They outright stated that they're going to make cross class skills role-based now, but at the same time, I imagine them addressing the complaint of being absolutely required to level other classes to a certain point in order to even touch endgame in the eyes of the community. Especially as a non-PLD tank.
I have a feeling they're going to axe leveling other classes for cross class skills entirely (and eventually eliminate the need to level other classes to obtain your job stones), instead automatically giving the skills to you once you hit certain levels as any class within your role. Sort of like this healer mock-up idea...
Healer cross-classes: Conjurer/White Mage/Scholar/Astrologian
- Lv. 5: Protect
- Lv. 10: Cleric Stance
- Lv. 15: Virus
- Lv. 25: Stoneskin
- Lv. 35: Swiftcast
- Lv. 45: Surecast
Aero, Physick, Cure, and Blizzard II would no longer be cross-classable among the Healer jobs. I thought about whether or not Stoneskin should remain a cross-class skill as well (since there's no denying that WHMs have identity issues right now and there is no cross-class skill originating from them that they can actually use better than the other two healers borrowing them right now), but that leads to another point... For most cross class skills that originated from a class, that class should get a trait that allows them to use said skill better than the other classes (if one doesn't already exist, like with Supervirus). Protect and Cleric Stance would be exceptions though, due to how absolutely vital both are (and that I've no idea how to trait them for WHMs that don't automatically rocket them into Scholar-tier broken level).
For Stoneskin, White Mages should either get to regain their Graniteskin trait, or they get to learn Stoneskin II earlier (I'd say at the level that Stoneskin is currently learned at), AND the swift stoneskin trait gets replaced by a new trait that lets them cast Stoneskin II mid-battle.
Likewise, Black Mages (though not a healer, still serves as a good example here) could get a trait that lowers their own Swiftcast cooldown to 40 seconds, in exchange for that skill now being cross-classed across all casters.
For a non-caster example, Paladin Provoke could be traited to inflict a 10 second debuff that increases the target's chance of being affected by a critical hit by 10% for 15 seconds (though it'd only work if the Paladin is not already at the top of the list).
Last edited by SaitoHikari; 10-22-2016 at 06:34 PM.
Honestly, I wouldn't mind if they phased out the pet entirely, and focused on giving flashy summon invocations like Deathflare. As things stand, the current state of SMN pets just has them acting as a ball and chain for an extended set of skills, as opposed to being actually interesting as pets. Titan Egi is the most interesting and engaging of the bunch, but isn't something that should actually end up seeing play in the first place.
You could design around removing it though. Just change enough of thunder 1's initial potency into damage on hit and make it instant cast, and then it'd be a replacement for scathe.
Wrong. Against Gorgimera you can shut down adds and just burn the boss(just one example mind you), tank can't hold hate on everything? Sleep em. But oh no it's better to just Fire 2 and hope for the best. I mean it'll just mean a faster clear if you wipe and have the tank pull accordingly? Right? Right!?
The only reason they made enemies immune to status in endgame dungeons is to stop BLM speed runs which is kinda sad. "Them BLM's exploiting that there sleep spell! Make it worthless in endgame and move it to that dere dead ass PvP".
I find it very amusing that the pro-pruning crowd demands the removal of certain "useless" abilities to clear up space on the hot bar and make the game "simpler and easier to play" but would turn right around and demand greater skill from everyone by avoiding all AoEs and tanks holding hate on everything.Wrong. Against Gorgimera you can shut down adds and just burn the boss(just one example mind you), tank can't hold hate on everything? Sleep em. But oh no it's better to just Fire 2 and hope for the best. I mean it'll just mean a faster clear if you wipe and have the tank pull accordingly? Right? Right!?
This worries me actually. As a PLD, does that mean that I lose Stoneskin and protect? To me, these skills are part of what makes PLD unique, as a tank that in the OT position (mostly) is able to assist healers during rough patches, as well as apply protect to recently raised party members, allowing healers to heal/raise without wasting time and MP. But of course, PLD is a tank, not a healer, so this uniqueness will likely get taken away. I have done this in raid environments and it has been extremely useful, please do not take these tools away (the other tanks have nothing useful to add to PLD other than foresight and mercy stroke).
My entire mentality when playing PLD is different to playing WAR. For WAR, my primary objective is to beat on the boss, however as a PLD, I am very spatially aware, dealing less damage on the boss, but keeping an eye on other party members, being aware of when healers struggle, and do what I can to assist with the toolkit that I have, which is how PLD should be, and I don't want to be turned into a WAR that has smaller hits but bigger shields.
Last edited by Lambdafish; 10-23-2016 at 01:54 AM.
CC skills like Savage Blade and Skull Sunder are propably going to get removed as those are 100% useless to even have as an CC option.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.