Quote Originally Posted by Kaurie View Post
A great design choice for the devs to take intelligent use of CC and nerf it to become obsolete.
The problem is that it's not used in the context of combat, but to circumvent actually having to fight things. And really the problem in that case was Deep Sleep/Sleepga. An alternative would have been to replace the Deep Sleep trait with something else, that way a BLM can't realistically sleep a room's worth of mobs just so that the group can rush through a dungeon. Letting dungeon mobs cross the magic walls that come up when you engage a boss would also have worked, since you still have to fight the mobs you pulled.

Smart use of CC would be designing packs of mobs where one is more dangerous or need to be controlled so that it doesn't lead to the tank dying or some other inconvenience to the group. As I mentioned in an earlier post, allowing Sleep/Repose to be used on confused/mind-controlled player characters would also be a step in the right direction.