I don't know what they can change on the healer's toolkit, save for DPS spells. We use pretty much everything in our healing toolkits all the time.
I don't know what they can change on the healer's toolkit, save for DPS spells. We use pretty much everything in our healing toolkits all the time.
I am fairly certain the biggest change healers would get is to their DPS (i.e. making Stone III a trait to improve Stone II)
For Summoner, I'd be down with combining a lot of stuff. It seems ridiculous that we have two ruins that do the same potency, 3 dots that do effectively the same thing (and 4 skills to apply them). So many actions with summoners could be merged to reduce overlapping abilities. I'm excited to see what the dev team does.
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