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  1. #1
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ErdrickLoto View Post
    I'm...not entirely certain what you mean by "the benefit's in Cure 3's cast time and speed". Cure III is the slowest Cure spell, having a 2.5s cast time, compared to Cure I and II's 2.0s cast time. It's also flat out worse, with a lower potency and the only benefit being a 4y radius...which is only a bit larger than melee range. You might as well cast Medica, unless everyone in need of healing is packed together. Unless you meant regular Cure? But then the advantage would be a lower MP cost, not speed...
    No, Cure III has the same cast and recast time as Cure I and Cure II, 2.0s cast and 2.5s recast. Medica (2.5s cast and 2.5s recast) and Medica II (3.5s cast and 3.0s recast) have slower cast times. Cure III is useful when you need to quickly heal players' HP for a subsequent AoE attack. Healing is just balancing MP efficiency vs. GCD efficiency vs. time. Sometimes you have to ignore MP efficiency.

    In this raid tier with A11 Savage and A12 Savage, Cure III is very useful to use as a WHM since there are multiple subsequent party-wide AoE that require everyone's HP to be topped off quickly.
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    Last edited by lulunami; 10-22-2016 at 03:50 AM.
    Fried popoto enthusiast.

  2. #2
    Player
    ErdrickLoto's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dahn
    Posts
    173
    Character
    Lief Katano
    World
    Goblin
    Main Class
    Dark Knight Lv 55
    Quote Originally Posted by lulunami View Post
    No, Cure III has the same cast and recast time as Cure I and Cure II, 2.0s cast and 2.5s recast. Medica (2.5s cast and 2.5s recast) and Medica II (3.5s cast and 3.0s recast) have slower cast times.
    ...
    In this raid tier with A11 Savage and A12 Savage, Cure III is very useful to use as a WHM since there are multiple subsequent party-wide AoE that require everyone's HP to be topped off quickly.
    Ah, did some additional information searching and you're correct. Apologies for the misinformation. (Though that would still mean that the OP was incorrect, if Cure III has the same cast time as Cure I/II... Unless they were trying to compare to Medica, I guess.)

    Presuming SE is capable of designing fights that give good usage of Cure III's AoE, then I'd presume that it would still end up the same way - Cure III is a valuable asset to the WHM, and so isn't a target for being deleted.
    (1)

  3. #3
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by ErdrickLoto View Post
    Ah, did some additional information searching and you're correct. Apologies for the misinformation. (Though that would still mean that the OP was incorrect, if Cure III has the same cast time as Cure I/II... Unless they were trying to compare to Medica, I guess.)

    Presuming SE is capable of designing fights that give good usage of Cure III's AoE, then I'd presume that it would still end up the same way - Cure III is a valuable asset to the WHM, and so isn't a target for being deleted.
    I was more referring to the traits of Freecure and Overcure, which makes Cure 1 have a 15% chance of making Cure II's MP cost be 0, and Overcure gives Cure II's a 15% of making Cure III's cost half MP. I'd imagine it really goes a long way to help white mages conserve mp for longer fight.
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