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  1. #1
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aquaslash View Post
    I'd suggest that once you hit max level, there be a series of quests that basically teaches you your rotation and all that and ends with an exam that basically says "do X damage/healing/mitigation/aggro to win"
    I think SE should release a few "official guides" about Rotations or strats (at least for the 2.X and 3.0 contents) as I'm not sure that we are playing everything as intended.

    Still, the OP was saying that there's just too much pressure on the healers and healing is not something you can learn through guides, it's situational. There's no a rule of thumb to know when to use benediction or essential dignity. It's just a matter of good sense and experience, which can be gained only if the fight remains as difficult as it is now. We need to accept that contents will become more complex and that if we don't have the requirements (iLVL, skill, time etc) we should wait or train harder.
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  2. #2
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by MrsFluffyButt View Post
    The game shouldn't tell you how to play. You should take the time to learn your role properly with a high level of skill instead of moaning and crying behind huge walls of excuse ridden text, like this one for example.
    You must mean the drivel you just posted, because games have been teaching you how to play since the dawn of time. Tutorial modes. Have you heard of them?

    This game isn't as rigid as something like Destiny, or Borderlands, or any class based game where there are multiple correct ways to play a subclass and each are equally effective. There is generally only one way to properly play each job, teaching that very basic thing isn't the worst thing to ask for. Every halfway decent game already does it. That's like saying you should HAVE to buy a strategy guide to be the best at a game. You sure you don't work for any publishing companies?

    Meanwhile...

    Quote Originally Posted by Andres_Lonegrief View Post
    I think SE should release a few "official guides" about Rotations or strats (at least for the 2.X and 3.0 contents) as I'm not sure that we are playing everything as intended.

    Still, the OP was saying that there's just too much pressure on the healers and healing is not something you can learn through guides, it's situational. There's no a rule of thumb to know when to use benediction or essential dignity. It's just a matter of good sense and experience, which can be gained only if the fight remains as difficult as it is now. We need to accept that contents will become more complex and that if we don't have the requirements (iLVL, skill, time etc) we should wait or train harder.
    This guy is right on the ball. Learning a rotation is just the basics. The real test is going to come from applying what you've learned to each battle, and then adjusting appropriately. There's no guide in the world that can tell you that save for the school of hard knocks. Then and only then is when true skill will begin to manifest itself
    (1)
    Last edited by Aquaslash; 10-04-2016 at 08:00 PM.