The fight isn't hard duty finder and impatience is hard.
The fight isn't hard duty finder and impatience is hard.




Problem is, PuGs will never have it if content is continuously nerfed into the ground. A good reason people don't know a decent rotation is you don't need one for half the content. I could probably Impulse Drive exclusively through Xelphatol and clear it just fine. While some players simply won't care no matter the obstacle, others need some incentive to preform. Even I have my moments where I'm bored, tired or just don't care enough to play outside of "good enough." Weeping City stands as a prime example when you outright tell the community "no, this is not getting nerfed. Deal with it." They eventually will, provided there's an incentive. Obviously, you can only take this approach so far, or you end up with Gordias Savage. But the devs are a little too keen on making things absurdly easy.It's perfectly fine if nobody dies and there's enough DPS and everyone does mechanics without fail. However, asking that of pugs can get frustrating.
Seriously, as soon as someone dies, it all just snowballs from there. I have to stop to get off raises and apparently the other healer cannot react quickly enough to the copious amounts of aoe damage going out as soon as i start casting it. I have seriously just watched as my cohealer just stands there after megaholy goes out while i was getting raises off. Then by the time the tank buster goes out, the tank is way too low and dies, and it just keeps rolling downhill from there.
Since people aren't out gearing it yet, it requires a certain level of competence that some pugs don't have.
I still see wiping city get vote abandons to this day. Granted, it isn't as likely anymore as it was during the first couple weeks, for sure.Weeping City stands as a prime example when you outright tell the community "no, this is not getting nerfed. Deal with it." They eventually will, provided there's an incentive.




Oh, I had one of the worst runs I've ever had on 3.4 launch day. Frustrating as those runs can be, I'm okay with it because I love Weeping City otherwise. None of it is difficult per se, but it keeps me entertained from start to finish. I actually wish Alexander took a similar approach where each boss is one massive instance instead of being split into four but I digress. You'll always get bad runs because some people refuse to learn or adapt no matter what you do. I'd rather take those occasional vote abandons and have dungeons I'm happy with over ones I sleep through. They don't even need to be at Weeping City's level. To this day, some of my favorites are Stone Vigil and a handful of the current 50 dungeons. The ones that irk me are Antitower (forced gates) or Hullbreaker Hard (love the third act; hate the first).
I just want content I can't utterly faceroll that isn't just savage and extreme primals.



My SCH friend just said last night that A12 is really fun to heal. He hasn't said that about puggable content in a long time. Please leave it alone.
#PuGLyf
A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016



People really need to learn that failure is an option. SE caters so much to content that can be beaten in one sitting that any fight that actually requires you to step up above minimal skill of your job, people come and complain here on the forums. If you do not like working with people in DF trying to learn the fight, then form your own party in PF or with your friends.
How can we get actual challenging content that isn't raids in this game if people come in and complain that anything above face roll easy should not be in the DF? It is baffling. This is why things like the relic quests and dungeons are so stupid easy.
I like all the heavy damage and debuffs and all the mechanics and the music, I actually like all the new floors x)
For story content it's difficult, but I don't think it's unreasonably so. The big damage that goes out is things like a single tankbuster or Mega Holy, which you have ample time to shield/heal/Virus/Disable/Eye for an Eye. If someone fails a mechanic immediately before or after yes it's possible they could die and require a raise, such is life.
A lot of the difficulty is people not being familiar with the mechanics and being in the process of gearing up this patch.
It's better than Weeping City to me, as in an 8-man I can bring my own tanks or a couple DPS if I'm cranky and just want to get things done. In Weeping City, I can't always control who tanks the Dehaka to make sure they don't spin it around and cleave everyone. The effect of me bringing 1-3 DPS of my own is nowhere near what it is in A12. A12 is nowhere near as frustrating as the 4th run wiping on Forgall in a row with no ability to do anything about it.
Don't even get me started on that place...
Our BLM went down with his Leylines. It was the noblest thing I've ever seen.
Last edited by FunkYeahDragons; 10-06-2016 at 03:11 AM.
People have problems healing this? How...do you fail so hard at it? I SCH'd this and I don't raid much as healer, it was a pretty easy fight to heal through.
If people keep standing in the stupid and eating things they're not supposed to, yes, healing can be quite difficult.
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