Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 135

Hybrid View

  1. #1
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    I really liked it. As a healer main (AST, sorry haters), I loved that you can really shine. And I beat it on my first try, but my party was competent. More than half of us were new to the duty too.

    I come from RO were your ability to play your job actually made a difference on fights. So I was very happy with this change. I've yet to try alex savage, but that's because I'm a bit tired of scripted fights where 1 mistake can wipe the party. So yeah, I'm happy with this the way it is now ^^
    (1)

  2. #2
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    12 didn't seem that bad to me once you know how to handle the markers. Most of the wipes come from that, and as a result, wipes tend to happen very early in the fight until you learn.

    11 though... hoo boy. I see myself dreading this one as a weekly just like I dreaded Wiping City. This fight doesn't really get complex until the end, so you'll usually end up slogging through most of the fight over and over only to wipe at that point, which will wear people down and cause people to ditch faster.

    Also, I dunno about anyone else, but the music in A11 is also the only fight in the game that makes me want to turn the music off.
    (1)
    Last edited by Fynlar; 10-03-2016 at 05:15 PM.

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I like A12, it keeps you on your toes.
    It's not too hard. Personally I would say it's because other content is more chill with more breathing rooms than this.
    (1)
    Last edited by Evergrey; 10-03-2016 at 05:46 PM.

  4. #4
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    It seems fine for me, just a bit bursty. Make sure to keep people topped off and use an AoE heal/buff (adlo/succor, enhanced benefic, medica 2) before the time stuff happens.
    (1)

  5. #5
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Yes, it can create troubles but I don't think it's any different than A8 and A8. I understand it causes DF parties to wipe but eventually everybody will be able to get past this fight before the reset. Easing the damage means that in a few weeks the fight won't be challenging any longer and we will have another weekly boring task like VoidArk.

    Let's see it as an opportunity to test your skills and become stronger. Even if it is a story mode raid, it still is a raid so It is ok if the difficulty curve is a bit above the average...
    (1)

  6. #6
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    It's fine. Number 1 way to avoid most of the heavy damage is to learn to dodge and do the mechanics. It's perfectly ok to have some sense of challenge in story mode content while it's fresh and new - everything does not have to be readily steamrolled and cleared in a day. Echo and better gear will eventually be all the nerf it needs. For now? Everyone should also look into their abilities that support the whole party. I offtanked as PLD. I see the tank buster being charged? I start casting Clemency on the main tank. I have Divine Veil ready? I use it.
    (3)

  7. #7
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deceptus View Post
    That's tank buster territory on DPS. Meanwhile the tank is getting smacked and a raid AoE damage is coming out. Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.

    Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
    Casual here. New gear is all the fight needs to ease up the difficulty. We have new gear to work towards. We have a reason to get that gear. The fight will be steamrolled soon enough. It doesn't have to be steamrollable on the first week of release. Give it time. You're looking at people going in at near minimum ilvl at this point.
    (4)

  8. #8
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    This is basically WC all over again. It's a wake up call. The only reasons I see people dying is because heals are dpsing away not keeping an eye on the health bars, and dps doing stupid dps things (standing on switches.. forever.. and ever.. and ever..).

    For the former it's been happening a lot on the jp servers. I've watched the MT be reduced down to 2k hp and the healer is still focused on dps. I've lost count the number of times I could've been saved if the heals turned off their own tunnel vision.

    I like the fights as is though, things will get better hopefully from this week. A9/10 are mostly intimidating but are actually easy, A11 final 15% is intense, A12 is satisfying when things go well.
    (1)

  9. #9
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Learn to play
    (8)

  10. #10
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by MrsFluffyButt View Post
    Learn to play
    Real talk, we can say this all we want, but the sole issue with this and other difficulty things is that the game doesn't properly teach you how to play your class. It gives you some basics on your role but nothing at all on your actual skill set. THEN when you get stomped to much you get echo which basically gives you a big enough stat boost so that you cna face roll your way to victory.

    The idea is that there are supposed to be numerous viable builds like borderlands, and you play your own way, but that falls flat on its face cause there's literally only ONE way to properly play each job.

    You can say "oh people shouldn't be spoon fed and do research" but that's bull. If there is only one viable way to play every class, then yes, they should be taught how to play this way. I'd suggest that once you hit max level, there be a series of quests that basically teaches you your rotation and all that and ends with an exam that basically says "do X damage/healing/mitigation/aggro to win". This would naturally gate you until you clear it, but you'd be a stronger player for it.
    (0)
    Last edited by Aquaslash; 10-04-2016 at 04:05 PM.

Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast