I'm surprised people are complaining about a12 when a11 is WAY more annoying.
I'm surprised people are complaining about a12 when a11 is WAY more annoying.
One shot a12 tonight, 4 times. A11 took 3 wipes. Each time it got down to the tank and I (people have a hard time with Shiva circles + beams.) No one even died to prey. Tank getting confused from propeller and chasing me across the map, stacking his optical sight inn me, right before the LB3 bar fills. He got me 2/3 times. Once was the off tank buster. Finally we just ended up burning so hard that we skipped Shiva circles. Lol
Last edited by Rawrz; 10-04-2016 at 07:46 PM.
Also these things. A11 does seem to be the annoying one. The fact that you can phase push rather easily if you're competent makes the fight somewhat unpredictable. I had one group just sort of fall apart at around 20% because a buttload of mechanics involving dodging and preys and a floor wide AoE just sort of happened at once.One shot a12 tonight, 4 times. A11 took 3 wipes. Each time it got down to the tank and I (people have a hard time with Shiva circles + beams.) No one even died to prey. Tank getting confused from propeller and chasing me across the map, stacking his optical sight inn me, right before the LB3 bar fills. He got me 2/3 times. Once was the off tank buster. Finally we just ended up burning so hard that we skipped Shiva circles. Lol
I am by no means saying nerf. I think it's exciting tbh

Exactly, it's perfectly fine as it is. I just cleared it last night and before that we were getting to the rage timer. It's more about peoples iLV and actually using debuffs on the boss. A properly placed Virus, Rend Mind, Mantra all make things possible here. It's not that hard of a fight, it does put a big strain on healers but now we have to time out our skills more. If anything, this shows how helpful party enhancements such as Mantra can be, or how things like SuperVirus are useful.
As we get up there in iLV from this week and next Alexander will go down much faster, HP will be a bit higher and heals will do more. Making it easier. Usually when I'm healing something that is harder due to iLV restrictions (whether it's because gear is new, sync or whatever situation you'd like to put out there) I realize I use my regens more and differently, I also encourage more Cure III's and you better get your butt back for it. Stoneskins, using Ethers. Then as things die down I'm back to my medica's doing enough.
Last edited by Leigaon; 10-04-2016 at 09:21 PM.
if they make it any easier they should remove the loot. Then every1 will want it to go back 2 the way it was where u beat it and actually EARNED the loot. Bottom line is u just want gear without having to actually work 4 it, if u where actually worried about it being a story thing you'd realize it doesn't matter cause u would only run it once and ur done in which the slight bit of difficulty wouldn't matter cause u can always find ppl in the pf to help if ur afraid of the df.
It's perfectly fine if nobody dies and there's enough DPS and everyone does mechanics without fail. However, asking that of pugs can get frustrating.
Seriously, as soon as someone dies, it all just snowballs from there. I have to stop to get off raises and apparently the other healer cannot react quickly enough to the copious amounts of aoe damage going out as soon as i start casting it. I have seriously just watched as my cohealer just stands there after megaholy goes out while i was getting raises off. Then by the time the tank buster goes out, the tank is way too low and dies, and it just keeps rolling downhill from there.
Since people aren't out gearing it yet, it requires a certain level of competence that some pugs don't have.



Went through Alex normal for the first time with 3 FC friends last night.
One friend had done some research beforehand and explained some mechanics and we met a few helpful players that called out key mechanics in the chat box as well.
We two shot A9 and one shot everything else albeit with some deaths and general messiness. I'd say the tuning was fine. Even with making mistakes we were able to recover and carry on to victory in most cases with 2 new healers (myself and a FC friend) in A9-A11. (for A12 we had another FC friend who had cleared before in one of the healer spots).
A11 was the messiest. 1 of the DPS accidentally released after being KO'd by the active time event but we still pulled through the second half in spite of only having 7 players and several more deaths.
Got my a12n 1st clear yesterday. took 3 groups.
3rd group. one of the DPS died and went afk before adds and never came back. My wife was a warrior off tanking and went in and DPS check. We won between 3-1 seconds auto wipe enrage timer.
So a Random group of 7 can clear this... There is no need to change anything.

This thread...
Gear will carry you in a couple of weeks, be patient...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





