Learn to play

Learn to play
Real talk, we can say this all we want, but the sole issue with this and other difficulty things is that the game doesn't properly teach you how to play your class. It gives you some basics on your role but nothing at all on your actual skill set. THEN when you get stomped to much you get echo which basically gives you a big enough stat boost so that you cna face roll your way to victory.
The idea is that there are supposed to be numerous viable builds like borderlands, and you play your own way, but that falls flat on its face cause there's literally only ONE way to properly play each job.
You can say "oh people shouldn't be spoon fed and do research" but that's bull. If there is only one viable way to play every class, then yes, they should be taught how to play this way. I'd suggest that once you hit max level, there be a series of quests that basically teaches you your rotation and all that and ends with an exam that basically says "do X damage/healing/mitigation/aggro to win". This would naturally gate you until you clear it, but you'd be a stronger player for it.
Last edited by Aquaslash; 10-04-2016 at 04:05 PM.

I think SE should release a few "official guides" about Rotations or strats (at least for the 2.X and 3.0 contents) as I'm not sure that we are playing everything as intended.
Still, the OP was saying that there's just too much pressure on the healers and healing is not something you can learn through guides, it's situational. There's no a rule of thumb to know when to use benediction or essential dignity. It's just a matter of good sense and experience, which can be gained only if the fight remains as difficult as it is now. We need to accept that contents will become more complex and that if we don't have the requirements (iLVL, skill, time etc) we should wait or train harder.
You must mean the drivel you just posted, because games have been teaching you how to play since the dawn of time. Tutorial modes. Have you heard of them?
This game isn't as rigid as something like Destiny, or Borderlands, or any class based game where there are multiple correct ways to play a subclass and each are equally effective. There is generally only one way to properly play each job, teaching that very basic thing isn't the worst thing to ask for. Every halfway decent game already does it. That's like saying you should HAVE to buy a strategy guide to be the best at a game. You sure you don't work for any publishing companies?
Meanwhile...
This guy is right on the ball. Learning a rotation is just the basics. The real test is going to come from applying what you've learned to each battle, and then adjusting appropriately. There's no guide in the world that can tell you that save for the school of hard knocks. Then and only then is when true skill will begin to manifest itselfI think SE should release a few "official guides" about Rotations or strats (at least for the 2.X and 3.0 contents) as I'm not sure that we are playing everything as intended.
Still, the OP was saying that there's just too much pressure on the healers and healing is not something you can learn through guides, it's situational. There's no a rule of thumb to know when to use benediction or essential dignity. It's just a matter of good sense and experience, which can be gained only if the fight remains as difficult as it is now. We need to accept that contents will become more complex and that if we don't have the requirements (iLVL, skill, time etc) we should wait or train harder.
Last edited by Aquaslash; 10-04-2016 at 08:00 PM.
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