Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 135
  1. #91
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    12 didn't seem that bad to me once you know how to handle the markers. Most of the wipes come from that, and as a result, wipes tend to happen very early in the fight until you learn.

    11 though... hoo boy. I see myself dreading this one as a weekly just like I dreaded Wiping City. This fight doesn't really get complex until the end, so you'll usually end up slogging through most of the fight over and over only to wipe at that point, which will wear people down and cause people to ditch faster.

    Also, I dunno about anyone else, but the music in A11 is also the only fight in the game that makes me want to turn the music off.
    (1)
    Last edited by Fynlar; 10-03-2016 at 05:15 PM.

  2. #92
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I like A12, it keeps you on your toes.
    It's not too hard. Personally I would say it's because other content is more chill with more breathing rooms than this.
    (1)
    Last edited by Evergrey; 10-03-2016 at 05:46 PM.

  3. #93
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    It seems fine for me, just a bit bursty. Make sure to keep people topped off and use an AoE heal/buff (adlo/succor, enhanced benefic, medica 2) before the time stuff happens.
    (1)

  4. #94
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Yes, it can create troubles but I don't think it's any different than A8 and A8. I understand it causes DF parties to wipe but eventually everybody will be able to get past this fight before the reset. Easing the damage means that in a few weeks the fight won't be challenging any longer and we will have another weekly boring task like VoidArk.

    Let's see it as an opportunity to test your skills and become stronger. Even if it is a story mode raid, it still is a raid so It is ok if the difficulty curve is a bit above the average...
    (1)

  5. #95
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    It's fine. Number 1 way to avoid most of the heavy damage is to learn to dodge and do the mechanics. It's perfectly ok to have some sense of challenge in story mode content while it's fresh and new - everything does not have to be readily steamrolled and cleared in a day. Echo and better gear will eventually be all the nerf it needs. For now? Everyone should also look into their abilities that support the whole party. I offtanked as PLD. I see the tank buster being charged? I start casting Clemency on the main tank. I have Divine Veil ready? I use it.
    (3)

  6. #96
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deceptus View Post
    That's tank buster territory on DPS. Meanwhile the tank is getting smacked and a raid AoE damage is coming out. Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.

    Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
    Casual here. New gear is all the fight needs to ease up the difficulty. We have new gear to work towards. We have a reason to get that gear. The fight will be steamrolled soon enough. It doesn't have to be steamrollable on the first week of release. Give it time. You're looking at people going in at near minimum ilvl at this point.
    (4)

  7. #97
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    This is basically WC all over again. It's a wake up call. The only reasons I see people dying is because heals are dpsing away not keeping an eye on the health bars, and dps doing stupid dps things (standing on switches.. forever.. and ever.. and ever..).

    For the former it's been happening a lot on the jp servers. I've watched the MT be reduced down to 2k hp and the healer is still focused on dps. I've lost count the number of times I could've been saved if the heals turned off their own tunnel vision.

    I like the fights as is though, things will get better hopefully from this week. A9/10 are mostly intimidating but are actually easy, A11 final 15% is intense, A12 is satisfying when things go well.
    (1)

  8. #98
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    Again, fueling your own drama, I never said no challenge, and I do think that current content should have some challenge.

    Steps was nerfed because it was the gateway to Heavensward. People left when it popped in the DF because there was absolutely no incentive to complete it after the initial completion as it gave no rewards. So they had to nerf it. Otherwise people wouldn't have been able to play their new expansion.
    Right. Alexander gates nothing. It is merely a side story you want to have beaten the first week. Why should those who do want some degree of challenge be robbed of it because you can't wait to have it cleared? Yes, it may be poor DF groups slowing you down. That happens to us all, and certainly shouldn't warrant a nerf. People eventualy got over Nidhogg's difficulty once Yoshi stated they had no intentions of reducing the difficulty.

    Not everything has to be on the cutting edge of challenge. Dungeons shouldn't be that hard because they should be something you can complete in less than 30 minutes per day. That's why we no longer have the super long dungeons of 2.0 (Stone Vigil, DD, Aurum Vale). Not many liked them. And if running old content for challenge is your thing, use the minimum ilvl button and do it that way. I would guess you've never done that and will never do that. Rose colored glasses and pining for the past don't get you very far in life.
    Instead, we have a declining sub total. I would hazard a guess the sheer laughably difficulty dungeons we're meant to spam for three months contributed to people's departure. Frankly, I shouldn't be capable of tanking any level 60 dungeon as a Dragoon, yet ran the entirely of Saint Mocianne's Arboretum as basically a tank because I badly outgeared our Paladin. No one is expecting nor demanding dungeons because an absurd challenge. Just that they actually require more than banging your head on the keyboard. Perhaps you ought to take that advice in regards to your own opinions. Seems anyone who disagrees with you either only covets Savage or has "rose tinted glasses".

    We're also "paying customers," by the way.

    Finally, according to what I've read, the player base isn't dropping. If anything it's growing, and most of them will never step foot in a Savage. Just like most never set foot in a Coil in 2.0
    The unofficial census placed the overall character number at nearly 800k back in January. We have since dropped to approximately 500k, though I imagine some have returned with 3.4's launched. Either way, no the game does not seem to be growing, but has plateaued.
    (5)

  9. #99
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Learn to play
    (8)

  10. #100
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I think it's pretty great that the content has some teeth to it, at least in the first week or so after release. It's challenging to do with a Duty Finder group, but far from impossible. I ran A12 several times this weekend, each time with one or more players new to the content (and generally several who were not new but still had not cleared), and all but one time we were able to win after a few wipes. I don't doubt that there will be groups that will run out the clock without a win (or fall apart earlier), but this is a good level of challenge to expect for a bunch of random players tossed together.
    (1)

Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast