Quote Originally Posted by Miitan View Post
Considering their track record, a return to 3 dungeons would be a good thing.
Personally, though I really miss having three dungeons...I'd much rather they expand at this point. Of the three new types of content we've gotten, I only consider one worth disposing of entirely (the normal raid—if only because they don't have the resources to do 3 difficulties, and trying to only do two has led to far too many other issues). I'm a big fan of the Deep Dungeon and it only looks to be getting better, and Diadem actually has the potential to be something great. (In fact, it was something great, but the team—for whatever silly reason—didn't think we would zerg it, and so they nerfed it and essentially ruined the first one). If they've actually learned and managed to create a new Exploratory Mission for 3.5 that's worthwhile, then I'm all for giving up the third dungeon. I didn't do roulettes for 2 or 3 weeks after Deep Dungeon came out just because I didn't need to in order to cap, so if the stuff we get is actually worthwhile, I'm all for only having 2 dungeons.

If dropping normal Alexander were enough to get the third dungeon back (it's not), I'd give that up in a heartbeat, though.