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  1. #10
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Reynhart View Post
    You can't justify "changing is bad" because one change was bad.
    That's not what I'm saying at all, actually. It's not that change is in and of itself bad, it's that large scale changes can have very serious consequences. As another example, from FFXIV itself, look at how poorly the large shift in raid difficulty for Gordias worked out in the end, how harmful it was to the game's community. SE's history with MMOs and indeed, the history in XIV itself, gives the team a lot of reason to favor caution over taking big risks. This does mean that change tends to be incremental and gradual, which I understand can frustrate some folks. Personally, after years of knee-jerk changes in WoW, I like that the team's cautious, though.

    As for the answer about less, you're missing something key about why we have 2 dungeons now instead of 3. We have 2 now so that the team can try to introduce other types of content—that is, expand the game in the way so many people want. If we still had 3 dungeons, we wouldn't have Diadem or Deep Dungeon or a second raid difficulty, and while they haven't been perfect (and Diadem far from it), new content types are always going to carry some risk of failure.

    If you want 3 dungeons back (and I submit that most of us probably do), we'd have to give up the potential for the team to innovate and introduce other types of content. So long as the team is the size it is, that is the reality of the developer's capabilities at this time.
    (5)
    Last edited by Alahra; 09-25-2016 at 11:17 AM.
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