My guess in how it will change is that the system will require you to hit the mob in order to gain EXP. This way you cant really AFK/follow.
But PLing is here to stay.
My guess in how it will change is that the system will require you to hit the mob in order to gain EXP. This way you cant really AFK/follow.
But PLing is here to stay.
That may create problems for healers as they will be forced to attack the monsters, healing you say but we aren't healing people at every encounter.
Then "Must have Enmity to gain EXP", Healers will generate enmity then.
Then you will likely see people just hitting of a heal while DD kills lol
About the low level items not being made, its a problem...but also there are npcs in each guild that sell level 1-30 something equipment, so that sorta helps.
Would be very nice if some enemies would actually drop low level items for people...or at least get worthwhile equipment rewards from leves or faction leves.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
But I don't heal minor hp loses I would lose out on some mobs due too I didn't have enmity...
And using any skill creates enmity as I've tried I was getting a new character PL'd(<<LV15 PUG, dont hate) I used a buff skill (evasion one) on myself only and the monster switch its target to me, so it would still be easily worked around.
The old exp system should be implemented, I liked how it was LUCK based.
"Insert Monster Name" has given 37 EXP.
"Same as above monster" has given 350 EXP.
So random so great~
Last edited by Joeking; 10-12-2011 at 11:06 AM.
Im not keen on random one as it was very unlogical and i hate how many games revert to the classic fake computer "Dice Roll" in order to product a result.
You cant really not find an work-around exploit with something, with any system. Even old one we leve boosted, in random we just aoe healed, and now in this we just have 1 guy do the work. You cant ever-stop it without making it very central. "1 claim 1 mob, set EXP, massive penalties, require enmity, etc"
look the people that is complaining about this stuff are selfish, and most likely they arent even playing the game.
They might be afraid that this game is starting to take a really good shape, you know what i did while you were complaining i leveled up several classes that i wanted to and enjoyed them a lot, they brought back grind parties thanks to that.
So go bitch another game, i heard Guild Wars 2 is opening bussiness....
ssshhh...look the people that is complaining about this stuff are selfish, and most likely they arent even playing the game.
They might be afraid that this game is starting to take a really good shape, you know what i did while you were complaining i leveled up several classes that i wanted to and enjoyed them a lot, they brought back grind parties thanks to that.
This is an RPG we are all role-playing as spoiled children, but keep it quiet I'm not suppose to tell anyone.
Actually it shows they were sorta justified since Yoshi and Foxclon have said that this form of power leveling isnt what they intended, much like all the complaints about the game got them to change up the dev team. Granted there are way too many threads about the same issue, but people were complaining about it on other forums beside the english section.look the people that is complaining about this stuff are selfish, and most likely they arent even playing the game.
They might be afraid that this game is starting to take a really good shape, you know what i did while you were complaining i leveled up several classes that i wanted to and enjoyed them a lot, they brought back grind parties thanks to that.
So go bitch another game, i heard Guild Wars 2 is opening bussiness....
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Yep, thanks to the whiny fourm trolls, most I bet don't even play the game.
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