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  1. #1
    Player
    Mikita's Avatar
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    Mar 2011
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    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90

    Good King Moggle Mog -- WS color guide

    Red: Pom Flare (BLM blast) and Moogle-go-Round ? (WAR axe whirlwind)
    Fuschia: Mognesia (THF MP drain)
    Yellow: Maximoogle (BRD big Moogle buff)
    Red swirling: Break (THF petrification)


    I'm trying to put together a simple chart for which color/effect builds up to each weaponskill that Good King Moggle Mog XII uses.

    Could you please help me correct or fill in the missing parts? I'm not sure which effect leads up to Maximoogle (yellow maybe?) and Moogle Eye Shot.


    Of course it's usually a good idea to stay away from the King, but there are certain AoE weaponskills he uses which are more problematic than others.

    Everyone should get away when he's glowing red. Mages need to get away when he's glowing fuschia.

    But if he's building up to Maximoogle or Eye Shot, then it's not really necessary to run (important for mages if you're trying to rebuild MP).

    I've been trying to take notes on this, but I'm usually running away from him and can't see which WS he used. ^^;

    Thanks!
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    Last edited by Mikita; 02-08-2012 at 12:06 AM.

  2. #2
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Yellow color is for the BRD ability to make the big.
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  3. #3
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
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    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Yeah, invincibility.

    Edit: Also, it's red with a long casting time for Pom Flare, and it's red with a shorter duration for the marauder ability.

    Moogle eye shot has like a targeting thing that flashes and you see it put a player in it's sights. But I think the ability just happens without a charging distinction as long as the player in their sights is within range. (It seems like they target someone then do the actual ability later on. I'm not sure.. maybe it's got a timer before it actually goes off and only if they are in range?)

    I play mage too so it is a little fuzzy at times.
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    Last edited by Eldaena; 02-07-2012 at 03:38 PM.

  4. #4
    Player
    Mikita's Avatar
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    Mar 2011
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    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Hi Amy,
    Thank you for confirming the yellow color effect!
    So if he's glowing yellow it's probably not so important to move away. This is helpful when trying to replenish MP. ^^


    Hi Eldaena,
    Very observant! I didn't notice the change in length for build up to Pom Flare versus Moogle-go-Round, but I'm glad that is the case because Pom Flare's AoE is much greater and it is much more deadly. In either case, Red = Run away! ^^;

    Fuschia is also "run away quickly" for mages. And now I'm curious about the Eye Shot effect. I will try to pay attention to that one next time.

    Often being the main tank healer I'm constantly swinging the camera around to keep track of where everyone is in the arena while watching HP gauges and the chat log -- so seeing individual actions can be really difficult.
    (1)

  5. #5
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mikita View Post
    Hi Amy,
    Thank you for confirming the yellow color effect!
    So if he's glowing yellow it's probably not so important to move away. This is helpful when trying to replenish MP. ^^


    Hi Eldaena,
    Very observant! I didn't notice the change in length for build up to Pom Flare versus Moogle-go-Round, but I'm glad that is the case because Pom Flare's AoE is much greater and it is much more deadly. In either case, Red = Run away! ^^;

    Fuschia is also "run away quickly" for mages. And now I'm curious about the Eye Shot effect. I will try to pay attention to that one next time.

    Often being the main tank healer I'm constantly swinging the camera around to keep track of where everyone is in the arena while watching HP gauges and the chat log -- so seeing individual actions can be really difficult.
    I usually just stand in the middle with my cursor on the tank. Letting him run around doing whatever and hitting him with cure and buffs as he comes near, or using resonance in important situations. My group usually doesn't need too much healing though, so sometimes I just nuke until needed. Conjurers in that fight end up having a lot of MP if people know what they're doing and not getting themselves unnecessarily hit. lol So, I find nuking even on conjurer was helping speed things up. >.< Sorry about the tangent. But basically, yes, I just wanted to say I keep my cursor on the tank and spot heal when necessary. Actually, my sights are usually on the king and tailturner, so I only move when necessary. (Or if someone bound Whiskerwall who was on me or something. lol)
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  6. #6
    Player
    Mikita's Avatar
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    Mar 2011
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    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eldaena View Post
    I usually just stand in the middle with my cursor on the tank. Letting him run around doing whatever and hitting him with cure and buffs as he comes near, or using resonance in important situations. My group usually doesn't need too much healing though, so sometimes I just nuke until needed. Conjurers in that fight end up having a lot of MP if people know what they're doing and not getting themselves unnecessarily hit. lol So, I find nuking even on conjurer was helping speed things up. >.< Sorry about the tangent. But basically, yes, I just wanted to say I keep my cursor on the tank and spot heal when necessary. Actually, my sights are usually on the king and tailturner, so I only move when necessary. (Or if someone bound Whiskerwall who was on me or something. lol)
    I've never been in a party that good. ^^;

    I don't know if this is how English-speaking players also do the Moogle fight, but the normal tactic with Japanese parties has become where the tank will do a marathon running a big circle around the arena. Depending on how careful the tank is, he/she may have hate and varying numbers of Moogles in chase.

    Quite often we will have a Moogle doing an AoE attack in the center, so I can rarely stay still in the middle.

    I keep my cursor on the tank as well, but more often than not I find myself dangerously low on MP. We also usually have a second healer to take care of the DD players because we would definitely wipe without her.

    I'm not ashamed to say that I still find the Moogle fight to be very challenging, but it's very fun as well. ^^

    Thanks for the tips!
    (0)

  7. #7
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mikita View Post
    I've never been in a party that good. ^^;

    I don't know if this is how English-speaking players also do the Moogle fight, but the normal tactic with Japanese parties has become where the tank will do a marathon running a big circle around the arena. Depending on how careful the tank is, he/she may have hate and varying numbers of Moogles in chase.

    Quite often we will have a Moogle doing an AoE attack in the center, so I can rarely stay still in the middle.

    I keep my cursor on the tank as well, but more often than not I find myself dangerously low on MP. We also usually have a second healer to take care of the DD players because we would definitely wipe without her.

    I'm not ashamed to say that I still find the Moogle fight to be very challenging, but it's very fun as well. ^^

    Thanks for the tips!
    lol Sounds fun. =) The circling has been our tactic for as long as I can remember lol. We sometimes have pugilists in our fights to help sub tank if the mages are getting too much hate with Whiskerwall. (We usually have 2 con, 2-3 thaum, 2-3 archer, 1-3 pug, 1 gladiator, and occasionally marauder or lancer. Which by the way, is totally doable as long as people know how to play the classes, lol.) We keep trying out new orders of destroying the moogles, but so far we haven't found anything better for us than Pomburner, Furryfoot, Shaggysong, Woolywart, Tailturner, Ruffletuff, King, Whiskerwall. Some people like to do Whiskerwall, King, Ruffletuff with sub tanks for a slower, but possibly safer run, but that's only certain circumstances. Also, if one of the moogles in our order happen to get "Blimped!" (invincible) we quickly switch targets and take down the next moogle. It's too time consuming having players sitting on their thumbs waiting for a moogle to deflate. lol Hope this stuff can somehow help. =)
    (0)

  8. #8
    Player
    Holy_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Eldaena View Post
    I usually just stand in the middle with my cursor on the tank. Letting him run around doing whatever and hitting him with cure and buffs as he comes near, or using resonance in important situations. My group usually doesn't need too much healing though, so sometimes I just nuke until needed. Conjurers in that fight end up having a lot of MP if people know what they're doing and not getting themselves unnecessarily hit. lol So, I find nuking even on conjurer was helping speed things up. >.< Sorry about the tangent. But basically, yes, I just wanted to say I keep my cursor on the tank and spot heal when necessary. Actually, my sights are usually on the king and tailturner, so I only move when necessary. (Or if someone bound Whiskerwall who was on me or something. lol)
    This is in line with how I play the moogle fight myself. I usually start the fight with Cleric Stance on in order to burn down the melee based Moogles. I find if you are fast enough they pop 1 at a time and little healing is needed, especially with 2 Conjurers. @ Memento, we use the double stoneskin tactic while the rest of the party heals with Sacred Prism + Cure (all while in the center of the map). I drop Cleric Stance in favour of better healing at this point. The tank then fires off AoE enmity skills (flash, rampart etc), and off we go for the chaotic dance with which ever order that has been decided on.

    Should we have any stray moogles, I have a macro that I can fire off on the fly requesting a Shadowbind while circling the opposite direction of the tank. Worst case scenario if no binds stick, the tank can grab the moogle on the way by (usually Whiskerwall). Once enough moogles are worn down the healing becomes easier and I begin throwing out Aero when I can spare the MP, or an extra party buff.

    We almost always run a good mix in our parties so that we include at least 1 magic damage dealer because they take down melee based moogles quickly.

    Regarding the OP: I like the idea of recognizing the colours, I usually watch my modified battle log. I can be a little hectic though so if I see any charging, or if the King wanders to the middle, I relocate.
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  9. #9
    Player
    Mikita's Avatar
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    Mar 2011
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    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Very similar for me too. I start of with Cleric Stance on and do a fair amount of attacking during Phase 1. On the 6th Moogle I start to hold back in order to build up MP, and then turn off Cleric Stance before Memento.

    Maybe I should move my screen objects around. Right now my chat log and party member bars are on opposite ends of the screen, so watching both plus all the moogles and the tank moving around gets pretty difficult. ^^;
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  10. #10
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mikita View Post
    Very similar for me too. I start of with Cleric Stance on and do a fair amount of attacking during Phase 1. On the 6th Moogle I start to hold back in order to build up MP, and then turn off Cleric Stance before Memento.

    Maybe I should move my screen objects around. Right now my chat log and party member bars are on opposite ends of the screen, so watching both plus all the moogles and the tank moving around gets pretty difficult. ^^;
    During the first phase of the fight, I pick and choose my targets. I nuke Whiskerwall and Ruffletuff, get tp on Furryfoot, Woolywort, and Shaggysong, and sit back against Tailturner and Pomburner. Mp is usually never an issue for me, and doing it this way makes it so I'm prepared to buff right before the Mog King does his thing. lol

    Edit: The tp is for second wind and also with a moogle weapon you get mp back sometimes so it's not bad. =)
    (0)
    Last edited by Eldaena; 02-08-2012 at 12:57 AM.

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