Page 94 of 128 FirstFirst ... 44 84 92 93 94 95 96 104 ... LastLast
Results 931 to 940 of 1616

Dev. Posts

Hybrid View

  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Sephrick View Post
    So to go from 1-50, the first cap an otherwise empty game, would take a dedicated player all of 48-50 hours.

    Sound familiar?
    I think your mistaking the 24hours in a day with how long people actually take to hit 50 in a PL party. when people take a "Day" to hit level cap in XIV that doesn't mean 24 hours.

    *edit*

    I would also like to know where you got that when the level cap was 50 that 5khr was "Great" exp.

    Because unless your Japanese you weren't playing the game until the level cap was 75.
    (1)

  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jynx View Post
    I think your mistaking the 24hours in a day with how long people actually take to hit 50 in a PL party. when people take a "Day" to hit level cap in XIV that doesn't mean 24 hours.

    *edit*

    I would also like to know where you got that when the level cap was 50 that 5khr was "Great" exp.

    Because unless your Japanese you weren't playing the game until the level cap was 75.


    http://jpbutton.bluegartr.com/?p=157


    06/25/2002 First Players Reach Level 50
    From the start, the level cap was set to 50, but this was not told to the players. On this day, the cap was first discovered when the first players across all worlds attained level 50.
    That was a little over a month after the game's release on May 16th.

    I started playing in April 2004. 2-3k an hour was the norm. 5k was a good party. At that point it was the same exp curve as release.
    (0)

  3. #3
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    also if you think wow is so great ..blizzards diablo 3 is adding a player based real money trade auction house to there game, how much you want to bet that if it does well you'll see something like it in there next mmo as well? and really the only way to make them real money on that type of thing is to add grinds and items with low drop rates so that they sell to players in there auctions rather then to the rmt.so all this casual no grind stuff might take a big turn the other way cause no matter how easy they make the games there is still that player base that it's still not easy enough for and keep buying it up. just like people buying into monthly bills with easy mode instead of cash shops. (same thing)

    numbers aren't always relevant. if you ask me wow is just a magical veil of trickery and it only does well cause of it.
    (2)

  4. #4
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by weeble View Post
    if you ask me wow is just a magical veil of trickery and it only does well cause of it.
    Wow I just.... Wow...

    All I can say is that I am happy FFXIV will not be headed in the direction that the majority of this thread's supporters wish it would.

    It doesn't matter what you argue, most people in this thread will only retort with ignorant statements and made up statistics. Most are in blatant denial.

    I really hope you can all get over the serious heartbreak you will face when 2.0 hits.
    (1)

  5. #5
    Player

    Join Date
    Sep 2011
    Posts
    8
    I'm too lazy to read the whole reps, can any quote me the Devs rep ?

    ty
    (0)

  6. #6
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Erariel View Post
    I'm too lazy to read the whole reps, can any quote me the Devs rep ?
    So... someone should do the work for you that you're too lazy to do yourself?

    Ironic to find this in a PL thread.

  7. #7
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Whatever the case - experience points in general need to be reduced, or the amount needed to level up needs to be increased. It's not just PLing that's the problem. A balanced party can get 150k per hour as well without a PL. In the early days we were lucky to be getting between 15k and 20k per hour.
    (5)

  8. #8
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    They also needs to add crap to do. In XI you had to walk to jeuno at 18-20, your chocobo quest at 20, RSE at 20ish-30ish and you were pretty home bound to jeuno while leveling in quifm. Then at 30 you had kazham and you were stuck in that island for a while...

    In XIV its basically port to whatever, kill stuff, return to town. Until you are 50. You are pretty useless if you aren't 50.
    (1)

  9. #9
    Player

    Join Date
    Sep 2011
    Posts
    8
    Quote Originally Posted by Rowyne View Post
    So... someone should do the work for you that you're too lazy to do yourself?

    Ironic to find this in a PL thread.
    sry if it is annoying you, but browsing with slow Internet connection with stupid phone is too hard. -.-
    (0)

  10. #10
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    The terms "powerleveling" and "grinding" are somewhat emotionally loaded terms ... usually with a somewhat negative connotation. Arguments using those terms are bound to get heated, and also to miss the crux of the problem. That problem is the speed at which players can level in FFXIV.

    The question that we as a community (along with the Development Team) needs to answer is, "How fast should any given player achieve any particular level?"

    Should the speed be an absolute rate, no matter the circumstances (e.g. PL, grind party, solo, questing, easy mobs, hard mobs), or should the speed depend on the circumstances in which the player earns the level?

    The answer to that question then allows us to intelligently, without emotion, determine the possible rates of leveling that we want.

    For example, if we as a community decide that an absolute rate is best, we could ask the Development Team to have us ONLY earn xp based on how long a player's character is online. 1 second = 1 xp. Now this is an extreme example of an absolute rate, and I'm not in favor of this, but it illustrates the point well.

    If we as a community prefer circumstances-based leveling speeds, we need to ask ourselves what circumstances should give a fastest rate of leveling, and which circumstances should give the slowest rate of leveling. We would also need to determine the leveling speed limit. What is the maximum number of levels we feel as a community any player in any circumstance should gain in 2 hours?

    Producer/Director Yoshida has given us, the FFXIV community, a seat at the development table. He has demonstrated that if we voice our ideas and concerns loudly and coherently, they get addressed (e.g. zones, Ifrit drop rates, jumping). So I ask that we consider what we actually want, and state it as empirically as possible.
    (2)

Page 94 of 128 FirstFirst ... 44 84 92 93 94 95 96 104 ... LastLast