It really comes down to a matter of priorities. This has never once changed since MMORPGs were created. Hell, for any form of entertainment, priorities have always been a factor as to whether or not someone can enjoy something that demands time. We definitely are a culture of wanting to do all the things in as short of a time as possible. This is the exact opposite mentality to have for people that want to experience the MMORPG genre as it once was.
The rush mentality is heavily related to why it's easy to relate modern MMORPGs (like XIV) to mobile app gaming. Those games are designed to be able to be played by anyone. They're designed to require you to spend time on them, but not a lot of it to make some form of progress (by relation of what average content completion time is). It's all part of making the brain "addicted" to the pattern of quick rewards the game gives you. Honestly, it's not too far off from normal games, but MMORPGs have that social stigma and competitive basis behind them due to being with other players (even if you don't interact with any). This isn't necessarily a bad thing, but certainly open to criticism. In a way, it explains the cash shop too, love it or hate it.
Unfortunately, with todays market, it's not what the general public want. I would seriously consider the idea that it might be a situation where people say they "want" or "need" it, but when they get it, it becomes the straw that broke the camels back. That they get what they want, then realize that while it might be nice or fun, it's still missing something we're more accustomed to (now). I experience this whenever I hop on XI now. It's a matter of not experiencing something derived from nostalgia in the exact way you want it to be, even if the option is there or it's close to it. In fact, throughout the year, I have to hop onto multiple MMORPGs to satisfy whatever need for gaming entertainment I might have (primarily XIV, XI, and WoW). The days of the old are long gone for most of us. Sometimes the "quit" response is merited though, albeit uncommonly right lol. It's very easy for the "wrong" type of people to try out a game, really not like anything about it, but feel the need to keep playing and complaining because they spent money on it. By "wrong", I'm referring to people that don't understand the genre. The sort that don't realize it's not aimed at solo play, though there are things available to be done solo (just not endgame usually). The sort that complain about something being rare or taking time to do because they don't understand "prestige" in an online game... and good lord there's A LOT of those folks that don't get it, even if they act on in it unknowingly. That one is very subjective though, admittedly. Sometimes, it's just folks that feel like they should stay, but they just don't enjoy their time spent for one reason or another. I've met at least 5 people IRL like that, be it for this game or another. Much happier now that they've quit the game, and that's honestly all that should matter.




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