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  1. #1
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Skivvy View Post
    Everyone's taste will vary on this. Non-stop button mashing and dancing is not my idea of a fun fight. While XI's combat is slower, the fights were still incredibly fun and challenging. Definitely required more team work to pull off, which is a plus IMO.
    Wasn't just the fights actually getting to them was a challenge in itself. No map unless you found it, True sight/hearing mobs, random Notorious monster spawning whilst trying to level, going through an area that was way above your level to get to a destination and no running unless you are a thief. You want your basic artefact gear go look for it/fight for it, you want next set of levels go unlock them.

    lol just to unlock chocobo u had to take the death walk and hope u lived getting to the main city, travelling 3 zones with many of the mobs being able to 1 shot you. Then you had zones that was a complete maze to navigate with or without the map (if you could even locate the map).

    I also miss the friends on 11 I invited people to my linkshell because I had a laugh with them. In 14 you invite people to your company cause u want to get stuff done and hopefully become friends.

    The community in a way was better very few gave up regardless if it was their first attempt or 10th killing a boss. Lol sometimes whole party had weakness and would just throw bodies at the mob, while some healed up just to stop someone else taking it.

    These are the stuff I miss non instanced filler. FFXIV is just DF and FATE with a load of beautiful zones under used. Everything SE is making atm is just to drag it out to the next patch it's not even interesting it's just the same thing over and over again.

    Not sure who makes the seasonal events either but if their only idea is "oh lets put it in a FATE" needs fired. As for classes I am not sure why you give us such a choice, then only be able to max out a couple between patches. Fine adding more classes but damn increase the lore from 450 a week and weekly limits at the very least to 2 drops.

    As for the weekly limits on red scrips,lore,savage,Weeping City and Alex they are way too low for the amount of classes. We wouldn't need all these weekly limits if people could max many classes (I don't expect all but at least 25% of them would be nice), also the DF would benefit from more people leveling up/grinding tomes, instead of just doing lore etc on Tuesday and then not seen again for another week.

    I still like 14 but I can see why many friends have left and got tired of the game.
    (2)
    Last edited by Masekase_Hurricane; 08-10-2016 at 01:53 PM.

  2. #2
    Player
    Nicolepwned's Avatar
    Join Date
    May 2015
    Posts
    106
    Character
    Rose Kilupa
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    As for classes I am not sure why you give us such a choice, then only be able to max out a couple between patches. Fine adding more classes but damn increase the lore from 450 a week and weekly limits at the very least to 2 drops.

    As for the weekly limits on red scrips,lore,savage,Weeping City and Alex they are way too low for the amount of classes. We wouldn't need all these weekly limits if people could max many classes (I don't expect all but at least 25% of them would be nice), also the DF would benefit from more people leveling up/grinding tomes, instead of just doing lore etc on Tuesday and then not seen again for another week.
    I've always thought that having class-specific tome lockouts (albeit probably lowered, so like 200 Tomes per class each lockout) would make more sense. One of XIV's selling factors is the versatile class swapping system junk. Having recently gotten almost all my battle classes to 60, I'm feeling this hardcore.
    (2)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nicolepwned View Post
    I've always thought that having class-specific tome lockouts (albeit probably lowered, so like 200 Tomes per class each lockout) would make more sense. One of XIV's selling factors is the versatile class swapping system junk. Having recently gotten almost all my battle classes to 60, I'm feeling this hardcore.
    That right there would give players more freedom when playing, and I can only hope they bring this into the game. The lockouts killed off my desire to play multiple jobs ages ago.
    (1)
    Last edited by Skivvy; 08-10-2016 at 03:05 PM.

  4. #4
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Skivvy View Post
    That right there would give players more freedom when playing, and I can only hope they bring this into the game. The lockouts killed off my desire to play multiple jobs ages ago.
    After they added the whole specialist system as a means of reducing the power of omni-crafters and the way the drop systems are, it is my belief that the devs genuinely want us to only ever focus on 1-2 classes at most with having a bunch of them leveled just letting you switch to a new class when the ilevel goes up if you want (by reducing the cap on the old tomestones to let you gear it up quickly by grinding dungeons).
    (1)

  5. #5
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Nicolepwned View Post
    I've always thought that having class-specific tome lockouts (albeit probably lowered, so like 200 Tomes per class each lockout) would make more sense. One of XIV's selling factors is the versatile class swapping system junk. Having recently gotten almost all my battle classes to 60, I'm feeling this hardcore.
    The problem is more for both progression and (non-)raiding purposes. Getting gear from both the raid and the tomestones would be much easier and faster than saving one or the other for multiple jobs (at least until you got it on farm, but even then there might still be lockouts until the next raid tier is introduced and the cycle begins anew), plus the absolute BiS builds mix and match from both sets, while the ability to effectively buy one time piece per week makes it rather impossible to get all the jobs or even 4 jobs geared unless you have the raids on farm, which would allow you 5 pieces a week given some luck (best case scenario bar the drops being uncapped, and even then 7 other people have to get gear too).

    Put simply there is a clear difference between Maining and Playing, Gear. And some people might be put off by that Since it might seem rather pointless, and SE might not help because a cap increase would also allow players to gear their main faster, rather than focusing on alts.
    (0)
    Last edited by Morningstar1337; 08-10-2016 at 05:20 PM.

  6. #6
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Put simply there is a clear difference between Maining and Playing, Gear. And some people might be put off by that Since it might seem rather pointless, and SE might not help because a cap increase would also allow players to gear their main faster, rather than focusing on alts.
    Not if the cap was by role. You can get the following:

    Tomestone of Lore (Tank): 0/450
    Tomestone of Lore (Healer): 450/450
    Tomestone of Lore (Melee): 75/450
    Tomestone of Lore (Ranged): 225/450

    You get awarded Tomestones based on the role you used when gaining them. Could be done at the job level too. Purchasing items would require the corresponding Tomestones. Tank ones get you the fending set but not the healing set etc.
    (3)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  7. #7
    Player
    Lambadelta's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Rorotte Rotte
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Istaru View Post
    Not if the cap was by role. You can get the following:

    Tomestone of Lore (Tank): 0/450
    Tomestone of Lore (Healer): 450/450
    Tomestone of Lore (Melee): 75/450
    Tomestone of Lore (Ranged): 225/450

    You get awarded Tomestones based on the role you used when gaining them. Could be done at the job level too. Purchasing items would require the corresponding Tomestones. Tank ones get you the fending set but not the healing set etc.
    What about crafting mats that are bought with tomestones.

    How would you balance it so people who can play more don't get an advantage in that department.
    (0)

  8. #8
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lambadelta View Post
    What about crafting mats that are bought with tomestones.

    How would you balance it so people who can play more don't get an advantage in that department.
    1. They can do what they're doing now by having mats on the old tomestone that don't have a weekly limit.

    2. I don't see an issue with someone playing more having an advantage over someone that doesn't.
    (7)

  9. #9
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Khalithar View Post
    1. They can do what they're doing now by having mats on the old tomestone that don't have a weekly limit.

    2. I don't see an issue with someone playing more having an advantage over someone that doesn't.

    #2 is the weirdest complaint to me. I will admit, I don't see this argument that often, but it does pop up from time to time and always leaves me baffled. But it's exactly as you said, why shouldn't someone who plays more be farther ahead and/or have a slight advantage? They've put in the time, they deserve their rewards. This game is designed that no one can really get that far ahead, so I think this would be non-issue.
    (6)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Lambadelta View Post
    What about crafting mats that are bought with tomestones.

    How would you balance it so people who can play more don't get an advantage in that department.
    As far as I'm aware, these mats are bought with "uncapped" tomestones - esoteric right now. So nothing would really change, would it?
    (0)

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