Quote Originally Posted by Jynx View Post
MMOS have evolved around a growing selfish population of players.
Primarily, they evolved around an increasingly busy population of players.

Can't access something right away? No issue if you have infinite time, you just wait. Big issue if you have only limited time to play, by the time you get access you have to stop playing already.
Slower travel? No issue if you have infinite time, you just take the walk. Big issue if you only have limited time to play, you actually wanted to do something more than looking at scenery today.
I'll add another: Long queues/party making? No issue if you have infinite time, you can just keep going. Big issue if you only have limited time, by the time the party is made you might not have time for the actual content you made the party for anymore.

Another fun fact: Increasingly less people cook themselves, while fast food and deep frozen food are common as never. It's a general societal trend to cut down on unwanted/unnecessary processes in one's free time, which is correlated with the fact that people have less free time on average. One is downright inclined to wager a causal connection to increasing demands on the job in competitive markets.