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  1. #11
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Velhart
    You are right, there is open world content where you do not have to conflict with anyone. Its just your ideas are not that.
    Do you not read things? Channels have alternate versions of the same open world. You get big competition on a big enemy? Switch channels until zero competition. You don't want to give it a chance? That's fine but don't alter truths to make your post seem you are right. Or that open world cannot be done right like my idea lays forth. Phasing works very well.

    Quote Originally Posted by Velhart
    Hunts themselves are pretty much a prime example how conflicting content like open world dungeons can be. If you put something of value in there, you will be fighting countless others to get it done. FATE's to a lesser extent, but they scale based on how many players are there, the more higher level ones at least.

    I am 100% open to finding ways to put more into the open world. I am not for ideas that involve crowding a ton of people and making people conflict with one another. Things like treasure maps is definitely a step in the right direction.
    Hunts are the worst example of open world done right, even XI got NMs better than this game and that game is over 10 years old. Phasing do you need it? Fixes every single argument you made in this post.

    Quote Originally Posted by Velhart
    Difference of opinion here. I believe instanced content opens up to letting developers be more creative with an area and do things you would not be able to do in a open world setting. That in itself is open to criticism and interpretation, but it definitely makes things more interesting.

    Diadem has the capability to offer that open world exploration feeling while being instanced. Best of both worlds. SE just needs to get it right. Hopefully the revamp of it will do that. Diadem really is what people should focus on being content like Sky/Sea if anything.
    Sure because team jump-rope and tedious done wrong mechanics make instanced content more interesting.

    I could point out every flaw Diadem made but that would just turn into some way to skew the debate into "Open World has no place in an mmorpg because instanced is always more interesting and fair and open world content cannot learn from it's mistakes and advance in technology."
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    Last edited by Sandpark; 08-09-2016 at 11:03 PM.