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  1. #8
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    @Shurrikhan
    I don't think most here would like combat to slow down to XI levels, I wouldn't mind it either way. I don't want to go back to auto attack, but I also don't like the fast action combat associated with exuberant amounts of button presses especially as more and more skills get added. I would like see control and weight or momentum have a place here which my idea you read previously on gives me away.

    I know Dark Souls combat would not work in an mmo but it has the pacing I like most. Cerebral by the moment versus cerebral when learning then movesets then full blinding action speed God Of War mode. With a note on weight not hampering movement or counters by much, I want to see less global robotic mechanics from enemy AI and have more, I don't even know the right word? AI changing on circumstances?

    My combo does punishing damage a few times, the monster gets wind of my rotation, and then bam! It catches me off guard and does something differently.
    (0)
    Last edited by Sandpark; 08-10-2016 at 03:36 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB