Quote Originally Posted by RiceisNice View Post
There's the thing; if people don't care for things like achievements, glamour then they should not be placing themselves in that content, espesically if said content is party-play. However despite being a sandbox-design, the gme is still fairly lineiar to how you get to that point in the first place, all of which still requires some form of party play and interaction (which honestly is a given in any mmo). If you wanted to make some sort of progression toward anything (whether it be glamour a clear), you have to be able to make that approach to it, even for something like glamour or minion drops in regards to a dungeon.
So what? We just kick out all the people who are just there to experience the dungeon or progress their MSQ? Sohr Khai is part of the MSQ. A person could easily be doing it and not really be that interested in the glamour or the orchestrion roll.

What I've said time and time again is that people will have their different motivations. The real problem is not the variance in player skill within the content, it's that the system puts people with different motivations into the same content. That's where this conflict comes from. That's why we have this proposal to separate players into tiers.

Someone else said in response to my business analogy that at the end of the day, you can get them on the same page by paying them but this game has no such universally relevant currency. It has nothing that everyone will care about and aim for regardless of if they're a casual or hard-core player. Some players just don't care about gil, tomestones, gear, etc.

So, look at the JP servers. They actually do have that universally relevant "currency." For them, it's the aspect of community that serves as the universal motivator. Nobody wants to be a burden on their group. Everyone wants to do their part. People have pride and a mutual respect. That's enough to push them to research the content, their job and perform at a decent standard.