Quote Originally Posted by Brian_ View Post
It's no different from managing personnel in a company. Everyone is different in what they want to take away from a job and what they want to put into a job. As the boss of a company, your goal is to somehow nullify that variation in motivation and get people on the same productive page. As some very well known entrepreneurs have said, it's sometimes just easier to only hire A players because you eliminate a lot of variance and headache that comes from trying to unify a team of A players, B players, and C players. That's why statics are a thing in this game.
Facing the main point first, yes majority are casuals. Yes most won't ever reach the standard of the top raid. Yes there's a unification necessary for the player database but currently there is no unification, there is nothing but continual daily repetition of the negative space you see in this thread. 416 pages don't lie about the type of people you will face in duty finder.

If you manage a company with all staff aspiring for their own goals with one common denominator, that would be money. Money being most akin to a parallel to our game, we all need to work with various people to buy gear, glamours, crafting materials, housing furniture and minions with eso tomes.

If your team is incompetent, you would kick him. If your staff is incompetent, you would give him a warning and if he's not doing any better, you will fire him.
What would the fired staff do? They've been fired and their record if asked, would show they have been fired from their previous job.

Moving back to the money denominator, we live in a class-based ranked society. Do you want more money than the person who cleans your bathrooms? Yes? Ok I'll need to spend time studying in university to hopefully get to the stage to make the money I wish. Do I want even more money from there? Yes? Ok I will study a higher level of education for the managerial position for further progress up the chain and earn more money.

What separates the classes and occupations? The knowledge, experience and skills honed through the years of training.

Paralleling this, time spent on learning your rotations and skills will yield you better numbers and better efficiency in playing your class as you tone your skills necessary for the content provided. The mental capacity is also very apparent from a raider and non raider when I do duties (myself being a non-raider). The rewards in games for their skills is the unique gear they get and the skills they possess.

Moving back a step again back to the class-based real life parallel, would you choose a person with 0 education to help you with your daily work as a manager? Does a manager have the skills to be a janitor?

Moving back further again, yes, this is just a game. Yes this is our leisure activity but that does not mean we all need to be mediocre at what we do with no incentive of improving. No advancement in life or a game will lead to stagnancy and many of us feel that the current system is stagnant.