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  1. #161
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    First of all leveling dungeon is where you learn your class, if you do roulette as lvl 60 roulletes you don't learn there, you use what you been learning in the leveling up curve.
    Second of all, you don't need to be so harsh about it, since sprint is apperently hard to use and pop shield on tank? I also cry on my floor now, seing people agree with each others bad attitude, yeah the one thats super toxic, letting people just die. Mind me, I would never run with some one with that sort of attitude, so I'm so glad we aren't even on the same data center.

    Ps if it was a troll, you got me, because it makes me believe it's a troll post. I'm sorry if it's not.
    (6)

  2. #162
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    As healer, sometimes don't just follow on your ego like "ppl should wait me buff or else I let you die!". If I see this kind of healer I could kick this kind of people because this attitude.
    (11)
    Last edited by Eul; 06-30-2016 at 11:53 AM.

  3. #163
    Player
    Soren_Kazaren's Avatar
    Join Date
    Jun 2016
    Posts
    5
    Character
    Soren Kazaren
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    As far as incentives and the roulette goes. Incentives are necessary for the roulette to exist, and for queue times to remain remotely bearable (as bearable as they can be). When you queue for a specific dungeon, you are "requesting" that dungeon. When someone queues for the duty roulette, in theory they will "fill" that request assuming it falls under that category. Without incentives nobody will run roulettes, because the optimal dungeons are specific dungeons based on rewards. Thus they will only ever pick the dungeons with the most "value". Imagine if all level 60 players stopped running leveling roulette. Suddenly your queue times would shoot through the roof, so to speak.
    (7)

  4. #164
    Player
    CheshirePuss's Avatar
    Join Date
    Oct 2013
    Posts
    190
    Character
    Cheshire Puss
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Soren_Kazaren View Post
    snip
    AV would be deader then, than it is now. It's already a nightmare to queue up for particular dungeons, due to how overly picky someone can be. To take away the random feature that encourages them to float or sink with their commitment to the dungeon they've been thrown in would make leveling up in Realm Reborn a nightmare. It's one of the reasons that I'm thankful that all of my classes are at least level 50 or beyond.

    Granted, even with the roulette, some people still leave and take the 30 min penalty, but its potential circumstance is less painful than not having any player run it due to them simply not liking this or that particular dungeon.
    (1)

  5. #165
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    The bottom line is that when you are playing a game with other people (like FFXIV), you are actually playing with other people. Everyone has a different kind of skill set, certain amount of experience, etc which might not be similar to your own.

    However, since you group up to tackle different kinds of content, you are asked to work together as a Team in order to complete the said task, like for instance clearing a Dungeon. When you are working as a Team, you should look out for each other so that everyone crosses the finish line together.

    I read a lot of things like:
    • If you don’t keep up, you suck
    • Healer: If you don’t wait for me (to finish my buffs), i’ll let you die
    • Healer: If you don’t pull less, i’ll let you die
    • Tank: If you pull ahead of me, i won’t take the monster off you (and let you die)
    • Tank: I keep pulling multiple packs. If you can’t keep me alive, you suck
    • Healer/DPS: If you don’t pull more, i’ll pull more for you
    • If you don’t switch to DPS stance (referring to Tank and Healer), you suck
    • Etc

    All of these comments display the wrong kind of attitude when you are playing with other people as a team. It doesn’t really matter if someone is faster than you or even not as fast as you. If they are as skilled as you or not as skilled as you.

    Most of the comments i read are rather “self centered” and lack team spirit. Even if only 1 person can’t keep up with the rest of the group, that single person is just as valuable to the team then the rest.

    To give you an example. I was in a Battle of the Big Keep battle as a healer (WHM) where my co healer just stood there, doing nothing. I stepped up my game in order to ensure that the party didn’t wipe the trial. I even went as far as keeping my co healer alive, just in case he would decide to jump into the fray and help out. Who knows, he might’ve went to the toilet while we were fighting.

    Unfortunately, not every member of the party was alive at the end of the trial and i had to raise a few people along the way. A dps mentioned “So, [name] got a free ride huh?”. I said “Yes” and apologized to the people who died under my watch. They cheered me on as they left the duty. No drama was given and it felt good that we did manage to finish it without a wipe. What more can we ask for?

    Another example was a Nidhogg story trial where a DRK tank did all the wrong things. Face the monsters towards group and picking up the wrong add during the add phase. People got fed up after 2 wipes and left. So, before i left, i explained what he should do during that phase and that’s when he said that he was new to the trial. When i scrolled the chat back up, i noticed that i totally missed the “New adventurer bonus” message and no one tried to explain the trial during our attempts. So, i decided to stick around more and talk him through the entire encounter. He thanked me for the information and the both of us left.

    As a member of a team, you are expected to do your job to the best of your abilities. Some people work better under pressure and improve faster when placed in stressful situations, but not everyone will be able to. There are plenty of people who will panic in situations like that, or simply won’t be able to function properly.

    That doesn’t necessarily make them a bad player. They might need more time and less stressful situations in order to “blossom”. They may even need a guiding hand in order to teach them things they didn’t manage to figure out themselves.

    Which brings us to the next point. When reading comments on the forums, it’s pretty plain to see that we (as in the general populous) are unable to properly communicate with each other. We call each other “trolls”, slap each other in the face with insult, aren’t open to suggestions or even in some cases able to properly phrase a suggestion so that it won't “feel” like it’s “forced upon them”. We take offense to almost anything, take things personal and react rudely to things that don’t go the way we want them to go. We don’t have any patience and insult people/kick players/vote abandon at the first sign of mistakes or even a wipe.



    It seems that it’s hard to find a sense of (team) effort, camaraderie, community, support and most of all fun in the things we do as a group. Apparently we don’t see games as a form of relaxation anymore, but a competition or a job.

    Perhaps it’s time for us as players to take a good look at ourselves and wonder how we got to this point and how we (as human beings) can change that.

    I mean, taking things down a notch to ensure that the entire group makes it through the duty will feel a lot better then rushing towards the end and be frustrated about the amount of damage the group does or the amount of deaths/wipes we faced during the said duty. If you see someone struggle, why throw insults? Why not talk about it and try to help instead?

    Sure, not everyone listens. There are bad apples in every community, but for every bad apple there are a hell of a lot more apples that make a pretty damn fine juice when mixed together. Aren’t we all thirsty and crave for such a juice?

    Just, don’t go fight fire with fire. You’ll only going to get yourself burned in the process.
    (25)

  6. #166
    Player
    ImmortalDreamer's Avatar
    Join Date
    Feb 2014
    Posts
    19
    Character
    Lorient Crux
    World
    Leviathan
    Main Class
    Scholar Lv 80
    If a tank wants to rush when we queue into a dungeon, I just apply Protect when we're fighting the first set of trash mobs. Being able to adapt on the fly is the difference between a good player and the ones everyone complains about in Weeping City runs.
    (8)

  7. #167
    Player
    Rolfy's Avatar
    Join Date
    May 2015
    Posts
    9
    Character
    Rolf Artuno
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ImmortalDreamer View Post
    If a tank wants to rush when we queue into a dungeon, I just apply Protect when we're fighting the first set of trash mobs. Being able to adapt on the fly is the difference between a good player and the ones everyone complains about in Weeping City runs.
    I like the way this guy thinks.
    Back when I was leveling the healing classes I always let myself get fussed with adding stoneskin, and/or adlo or noct barrier between pulls. Now, sometimes they have it, sometimes they don't. It's no biggie save for huge level 50 dungeon pulls, but even then a good tank will know when to stop for heals.

    Yes, they need protect but it will not make a difference at all during that initial pull where they get hit by 5 spongy auto attacks. What is rude and causes actual grief is allowing the tank to die for something like this. The team relies on us.

    Please step back for a second and really evaluate if this way of thinking is beneficial to the team and yourself. If you can't do that and see why this attitude is negative to everyone in your party then why bother with this thread, you're not changing your mind.
    (3)

  8. #168
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    i came across couple speed pulling tanks like that.
    Not too problematic in the 50s, but the ones like sastasha are definitely hectic.
    Altho from a personal point of view i kinda like that cause it breaks the monotony of sparse heals
    (0)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  9. #169
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Been reading a bit on this thread and I love the mentality of "you dodged protect so now you die!" I actually got vote kicked a month ago because I dodged protect in a expert roulette. The healer let me die and called me garbage when all he had to do was cast it as I pulled the pack with a regen on since he was a WHM. This toxic attitude is what kills it for me as a tank do you not only complain about casting an ability that takes 2 seconds, but you let your tank die because of a petty grudge? Get real nothing is worse than that and i'll tell you nothing feels as bad as getting kicked out of an expert because you dodged a buff that a healer can recast in 2 seconds.

    I mean hell even in low lvl dungeons you can cast protect then switch your cross class skill before you even get into the next pull to have cleric stance you have enough time i'd hope OP helps out with DPSing as a healer too, being able to heal and DPS on the fly while supporting your group makes a good healer.

    Quote Originally Posted by DamianFatale View Post
    On the bright side, my macro is working flawlessly. I can now cast protect, and stoneskin on every party member, at the click of one button. It also asks people to gather around, and wait as I give out the buffs. A few times a tank went away from my buffs, but I scolded him for it, and phase b of my plan worked. Though he probably had his tail between his legs, because he didn't say anything. That was just one of five dungeons though. cx
    This really bugged me so what if I just ran in and didn't unleash/flash/overpower? and just let you die? Then scold you because you never healed me because you were too busy healing yourself, you must have some ego or grudge against tanks who move faster than you even slightly. You shouldn't need a macro but it helps you can cast it again in another GCD I don't know why you are getting so upset over a simple thing that has a remedy within the next 2 seconds. I'd dodge your protect and do it again in a heartbeat if it was you, your attitude reflects your playstyle and is ultimately negative in all implications.
    (2)
    Last edited by Awful; 07-02-2016 at 08:33 AM.

  10. #170
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Greydor View Post
    Honest question. Which choice would you choose when you vote-kick someone for being too fast?

    AFK
    Offline
    Harassment
    Cheating

    I don't see it falling into any of these categories. I do have a feeling someone's going to quote this and say, "harassment", but harassment is a form of aggression and intimidation - not running too fast.
    When you (general) sign up to be a mentor, you accept the following terms:



    So the tank's attitude described earlier by Laerune, can be considered as Cheating this aggreement or as a form of harassement since not respecting the behavior a mentor is expected to show in a Mentor Roulette.
    I advise novices experiencing "fake mentors" in Mentor Roulette to report them.
    (3)
    Last edited by Chocolys; 12-05-2016 at 10:58 AM.

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